Cards Tracked
5058
In Stock
5056
Rating
—
Inventory last scanned: 7/26/2026, 6:08:38 PM
Sorcery
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Merfolk Rogue
Blue creatures you control can't be blocked.
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
Creature — Homarid Mercenary
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Shade
If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost. {B}: This creature gets +1/+1 until end of turn.
Sorcery
Choose one — • Destroy target artifact. • Destroy target creature with defender.
Creature — Centaur Soldier
Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.) Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance.
Instant
Choose one — • Creatures you control get +1/+1 until end of turn. • Destroy target creature with power 4 or greater.
Instant
Destroy target creature without flying.
Creature — Spirit
Flying Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Artifact
Each spell costs {3} more to cast except during its controller's turn.
Creature — Aetherborn Artificer
Sacrifice an artifact or creature: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Instant
Target creature gets +1/+0 until end of turn. Draw a card.
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Sorcery
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand. Exile Deliver Unto Evil.
Creature — Human Wizard
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature gets +2/+2 until end of turn instead.
Sorcery
Destroy target artifact or land.
Artifact — Vehicle
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle. Crew 2
Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen — • This enchantment deals 4 damage to any target and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game.
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Instant
Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Sorcery
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Instant // Instant
Instant
Target creature gets -3/-0 until end of turn. Then if that creature's power is 0 or less, destroy it.
Artifact Creature — Dreadnought
Prototype {4}{U}{U} — 6/6 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) This creature doesn't untap during your untap step. {3}: Untap this creature.
Creature — Eldrazi
Devoid (This card has no color.) Kicker {C} (You may pay an additional {C} as you cast this spell.) When you cast this spell, choose one. If it was kicked, choose both instead. • Return target creature to its owner's hand. • Target player draws two cards, then discards a card.
Creature — Human Wizard
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may return another target creature you control to its owner's hand.
Creature — Human Wizard
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
Land — Desert
This land enters tapped. {T}: Add {R}. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
Instant
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
Instant
Exile target permanent with mana value 4 or greater.
Creature — Vampire
Lifelink When this creature enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)
Creature — Human Pirate
This creature can't attack unless you control an artifact.
Instant
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
Instant
Draw two cards, then discard a card at random. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Instant
Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.
Creature — Goblin
{3}, {T}, Sacrifice an artifact or land: Draw a card.
Sorcery
Choose one — • Destroy target artifact. • Creatures without flying can't block this turn.
Instant
Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Scry 2.
Artifact — Vehicle
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling {W} ({W}, Discard this card: Draw a card.)
Enchantment
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
Creature — Elf Warrior
{4}{G}: This creature gets +2/+2 until end of turn.
Creature — Hellion
As this creature enters, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
Creature — Human Spellshaper
{1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.
Enchantment
When this enchantment enters, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with this enchantment dies, exile it and return this enchantment to its owner's hand. When this enchantment leaves the battlefield, exile the creature put onto the battlefield with this enchantment.
Artifact — Book
Whenever you cast an instant or sorcery spell, put a page counter on this artifact. {5}, {T}: Draw a card. This ability costs {1} less to activate for each page counter on this artifact.
Creature — Spirit Cleric
When this creature enters, draw a card. Descend 4 — This creature has flying as long as there are four or more permanent cards in your graveyard.