Inventory last scanned: 4/28/2026, 6:23:09 PM
Enchantment — Aura
Enchant creature Shroud (A permanent with shroud can't be the target of spells or abilities.) Enchanted creature has shroud.
Instant
Target creature you control gets +1/+0 and gains vigilance until end of turn. It deals damage equal to its power to target creature an opponent controls.
Creature — Human Pirate
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact — Treasure
Flash {T}, Sacrifice this artifact: Add one mana of any color. {3}: This artifact becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn.
Sorcery
Direct Current deals 2 damage to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Creature — Zombie
This creature enters tapped.
Creature — Zombie
When this creature enters, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Creature — Human Noble
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.
Creature — Human Rogue
When this creature enters, you may discard a card. If you do, draw a card.
Creature — Human Cleric
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
Creature — Phyrexian Human
When this creature enters, search your library for up to three artifact cards, put them into your graveyard, then shuffle.
Sorcery // Instant
Instant
Counter target spell with mana value 4 or greater.
Instant
Destroy target artifact or enchantment.
Instant
Target creature gets -2/-2 until end of turn.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
Instant
({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.
Instant
Return target nonland permanent to its owner's hand.
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand.
Enchantment — Aura
Flash Enchant creature When this Aura enters, each player mills two cards. Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Artifact Creature — Robot
Flying {U}, Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {3}.
Enchantment
Tap two untapped creatures you control: Tap target creature.
Instant
Counter target spell unless its controller pays {2}. If they do, you create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Instant
Return target spell or permanent with mana value 1 or greater to its owner's hand. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
Enchantment — Aura
Enchant creature When this Aura enters, you gain 3 life. Enchanted creature gets +1/+3.
Legendary Creature — Human Warrior
Vigilance When Djeru enters, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle. If a source would deal damage to a planeswalker you control, prevent 1 of that damage.
Creature — Djinn
Flying Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Djinn
Flying Whenever you cast an instant or sorcery spell, choose one — • This creature gets +1/+1 until end of turn. • Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. • Scry 1.
Creature — Human Villain
Flash Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Legendary Creature — Human Scientist Villain
As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8. As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)
Artifact Creature — Robot
This creature enters with a +1/+1 counter on it. When this creature dies, put its counters on target creature you control.
Enchantment — Aura
Flash Enchant creature As long as another player controls enchanted creature, it can't attack or block. Otherwise, this Aura has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice this Aura.
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
Legendary Planeswalker — Domri
Creatures you control get +1/+0. +1: Add {R} or {G}. Creature spells you cast this turn can't be countered. −2: Target creature you control fights target creature you don't control.
Sorcery
Sneak {U} (You may cast this spell for {U} if you also return an unblocked attacker you control to hand during the declare blockers step.) Draw two cards.
Creature — Spider Horror
Reach Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."
Creature — Human
When this creature dies, create a 2/2 black Zombie creature token.
Creature — Human Soldier
When this creature dies, create a 1/1 white Spirit creature token with flying.
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Creature — Human Cleric
Whenever you cast your second spell each turn, you gain 2 life. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)