Cards Tracked
5058
In Stock
5056
Rating
—
Inventory last scanned: 7/26/2026, 6:08:38 PM
Token Creature — Bird Scout
Flying When this creature enters, target creature you control gains flying until end of turn. (This token's mana cost is {2}{U}.)
Sorcery
This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
Creature — Goblin Warrior
As long as this creature is equipped, it has haste. When this creature dies, it deals damage equal to its power to any target.
Sorcery
Firecannon Blast deals 3 damage to target creature. Raid — Firecannon Blast deals 6 damage instead if you attacked this turn.
Sorcery
Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step. Flashback—{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Drake
Flying {R}: This creature gets +1/+0 until end of turn. Activate only once each turn.
Creature — Human Wizard
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
Creature — Human Soldier
Battalion — Whenever this creature and at least two other creatures attack, target creature can't block this turn.
Creature — Imp
When this creature enters, it deals 2 damage to target creature.
Land
{T}: Add {C}. {R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
Artifact
This artifact enters tapped. {T}: Add two mana of different colors.
Creature — Human Soldier
Raid — When this creature enters, if you attacked this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Sorcery
Destroy target artifact or land. Creatures without flying can't block this turn.
Creature — Elemental
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
Creature — Elemental
Trample Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn.
Creature — Phoenix
Flying {1}{R}{R}{R}: Return this card from your graveyard to your hand.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 4/4 white Angel Warrior creature token with flying and vigilance. II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power." III — Angels you control gain double strike until end of turn.
Instant
Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Legendary Land
{T}: Add {W}. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature — Jackal Warrior
Menace Whenever you cycle or discard a card, this creature gets +1/+0 until end of turn.
Instant
Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Creature — Elemental Shaman
When this creature enters, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
Creature — Phoenix
Flying, haste This creature attacks each combat if able. Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return this card from your graveyard to the battlefield.
Sorcery
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Summon Licid
{R}, {T}: Flanking Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking" instead of a creature. Move Flanking Licid onto target creature. You may pay {R} to end this effect.
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Flashback—{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Legendary Creature — Human Citizen
Flash When Flash Thompson enters, choose one or both — • Heckle — Tap target creature. • Hero Worship — Untap target creature.
Enchantment Creature — Elemental Pirate
Reach When Flavor Disaster enters the battlefield or when it's turned face up, target creature gets +X/+X until end of turn, where X is Flavor Disaster's power. Negamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its negamorph cost and put a -1/-1 counter on it.)
Creature — Djinn
Flying At the beginning of your upkeep, this creature deals 1 damage to you.
Creature — Dragon
Flying Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has "{R}: This creature gets +1/+0 until end of turn."
Creature — Zombie Warrior
When this creature enters, each player sacrifices a creature of their choice.
Creature — Human Wizard
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) {1}{B}, Sacrifice another creature: Put two +1/+1 counters on this creature. When this creature dies, create an X/X black Horror creature token, where X is this creature's power.
Creature — Human Soldier
At the beginning of your end step, if you control two or more tapped creatures, you gain 2 life.
Enchantment — Aura
Enchant creature When this Aura enters, draw two cards. Enchanted creature has flying.
Instant
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Enchantment — Aura
Enchant creature or Vehicle When this Aura enters, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
Sorcery
Return up to two target creatures to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Plant Wall
Defender When this creature enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Hellion Beast
Haste {0}: This creature gets +1/-1 until end of turn.
Instant
Target creature gets +2/-2 until end of turn.
Creature — Kavu
Menace (This creature can't be blocked except by two or more creatures.) {R}: This creature gets +1/-1 until end of turn.
Legendary Creature — Slug Ooze
Whenever Fludge, Gunk Guardian or another Slug, Ooze, Fungus, or Mutant enters the battlefield under your control, each opponent shuffles three Gunk cards into their library. (Gunk is a colorless sorcery card with no mana cost that has cycling {4}.)
Creature — Jellyfish
Defender, flying Whenever this creature is dealt damage, you and target opponent each draw a card.
Creature — Fox
As long as you control an artifact or enchantment, this creature has flying.
Legendary Creature — Pegasus
Defender, flying {1}, {T}: Put a +1/+1 counter on each creature with a tail target player controls. Stare down up to one target creature until end of turn. (It can't attack or block as long as you're looking directly at it.)
Sorcery
Each player discards any number of cards, then draws that many cards. Draw a card.
Creature — Human Wizard
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Focus Fire deals X damage to target attacking or blocking creature, where X is 2 plus the number of creatures and/or Spacecraft you control.
Artifact
{4}, {T}, Sacrifice a creature: This artifact deals 4 damage to target creature.
Enchantment — Aura
Enchant creature Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
Legendary Enchantment — Background
Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
Sorcery
Infusion — Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. If you gained life this turn, you may instead reveal two creature and/or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.