Inventory last scanned: 4/29/2026, 6:21:54 PM
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
Instant
Cleave {5}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy target [attacking] creature.
Instant
Fiery Impulse deals 2 damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.
Sorcery
Choose one — • Fiery Intervention deals 5 damage to target creature. • Destroy target artifact.
Instant
Return up to two target creature cards from your graveyard to your hand.
Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Artifact Creature — Homunculus
Flying Filigree Attendant's power is equal to the number of artifacts you control.
Artifact — Vehicle
When this Vehicle enters, you get {E}{E}{E}{E} (four energy counters). Whenever this Vehicle attacks, you may pay {E}{E}. When you do, target instant or sorcery card in your graveyard gains jump-start until end of turn. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.) Crew 1
Creature — Incarnation
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.
Sorcery
Exile all creatures.
Sorcery
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment. Destroy target creature.
Sorcery
Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
Sorcery
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Sorcery // Sorcery
Instant
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Creature — Elemental
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
Creature — Elemental
Trample Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn.
Sorcery
Destroy target artifact or land. Creatures without flying can't block this turn.
Land
{T}: Add {C}. {R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
Sorcery
This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
Sorcery
Firecannon Blast deals 3 damage to target creature. Raid — Firecannon Blast deals 6 damage instead if you attacked this turn.
Sorcery
Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step. Flashback—{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Human Wizard
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
Creature — Human Soldier
Battalion — Whenever this creature and at least two other creatures attack, target creature can't block this turn.
Artifact
This artifact enters tapped. {T}: Add two mana of different colors.
Enchantment
You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.
Creature — Dragon
Flying Whenever you cast a noncreature or Dragon spell, this creature deals 1 damage to each opponent.
Creature — Phoenix
Flying {1}{R}{R}{R}: Return this card from your graveyard to your hand.
Instant
Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Legendary Land
{T}: Add {W}. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Sorcery
Flame Slash deals 4 damage to target creature.
Sorcery
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Instant
Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Creature — Jackal Warrior
Menace Whenever you cycle or discard a card, this creature gets +1/+0 until end of turn.
Creature — Human Monk
First strike When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Creature — Elemental Shaman
When this creature enters, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
Creature — Phoenix
Flying, haste This creature attacks each combat if able. Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return this card from your graveyard to the battlefield.
Summon Licid
{R}, {T}: Flanking Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking" instead of a creature. Move Flanking Licid onto target creature. You may pay {R} to end this effect.
Legendary Creature — Human Citizen
Flash When Flash Thompson enters, choose one or both — • Heckle — Tap target creature. • Hero Worship — Untap target creature.
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Flashback—{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Enchantment Creature — Elemental Pirate
Reach When Flavor Disaster enters the battlefield or when it's turned face up, target creature gets +X/+X until end of turn, where X is Flavor Disaster's power. Negamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its negamorph cost and put a -1/-1 counter on it.)
Creature — Devil
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
Creature — Djinn
Flying At the beginning of your upkeep, this creature deals 1 damage to you.
Creature — Dragon
Flying Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has "{R}: This creature gets +1/+0 until end of turn."
Creature — Fish
Whenever this creature attacks, target player mills half their library, rounded up.
Instant
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
Creature — Human Wizard
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) {1}{B}, Sacrifice another creature: Put two +1/+1 counters on this creature. When this creature dies, create an X/X black Horror creature token, where X is this creature's power.
Creature — Zombie Warrior
When this creature enters, each player sacrifices a creature of their choice.
Enchantment — Aura
Enchant creature When this Aura enters, draw two cards. Enchanted creature has flying.