Inventory last scanned: 4/29/2026, 6:21:54 PM
Land
{T}: Add {C}. {T}: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
Sorcery
Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Land
This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
Sorcery
Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
Land — Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {W} or {B}.
Sorcery
Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Land
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.
Creature — Cat
Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on this creature.
Land
This land enters tapped. {T}: Add {B} or {G}.
Sorcery
Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Land
This land enters tapped unless you control a Mount or Vehicle. {T}: Add {B}. {1}{B}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Instant
Destroy target creature with flying. Reinforce 2—{2}{G} ({2}{G}, Discard this card: Put two +1/+1 counters on target creature.)
Instant
Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
Creature — Centaur Mercenary
This creature enters with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature — Cat Beast
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample {4}{R}{G}: This creature gets +3/+0 until end of turn.
Enchantment — Aura
Enchant permanent When this Aura enters and at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Creature — Orc Warrior
Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
Creature — Human Soldier
During your turn, this creature has first strike.
Creature — Insect
This creature can't block. At the beginning of your upkeep, put a +1/+1 counter on this creature and you lose 1 life.
Sorcery
Create a 2/2 white Monk creature token. Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you've played this turn.)
Instant
Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.
Creature — Serpent
{5}{U}{U}: This creature can't be blocked this turn.
Legendary Creature — Halfling Scout
Whenever Frodo Baggins or another legendary creature you control enters, the Ring tempts you. As long as Frodo Baggins is your Ring-bearer, it must be blocked if able.
Creature — Frog Spirit
Deathtouch {T}: Add one mana of any color. {2}: This creature gains reach until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Enchantment
When this enchantment enters, create a 1/1 red Soldier creature token with haste. Whenever you cast a spell that targets only a single creature you control, create a 1/1 red Soldier creature token with haste, then copy that spell. The copy targets that token.
Creature — Kavu Soldier
At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on this creature.
Creature — Bird Wizard
Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Land
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.
Creature — Elemental Soldier
{2}{W}, {T}: Tap target creature.