Cards Tracked
5041
In Stock
5039
Rating
β
Inventory last scanned: 7/27/2026, 6:08:09 PM
Creature β Beast
Vigilance This creature has haste as long as you own a card in exile that has an Adventure.
Creature β Wolf
When this creature enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
Instant β Lesson
Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.) Creatures target player controls get +2/+0 until end of turn.
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
Creature β Dinosaur
Vigilance When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Goblin
Haste
Artifact β Vehicle
Flying When this Vehicle enters, draw two cards. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature β Human Druid
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.
Creature β Homunculus
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Instant
Put a +1/+1 counter on target creature. Morbid β Put three +1/+1 counters on that creature instead if a creature died this turn.
Creature β Giraffe
Reach Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Creature β Sloth Beast
Reach (This creature can block creatures with flying.) {2}, {T}: Put a +1/+1 counter on this creature.
Creature β Beast
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
Instant
This spell costs {3} less to cast if it targets a blue permanent you don't control. This spell can't be countered. Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.
Instant
Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Creature β Cyclops
{1}, Sacrifice another creature: This creature deals 1 damage to any target.
Instant // Sorcery
Creature β Merfolk Wizard
{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell. {1}, {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Conspiracy
(Start the game with this conspiracy face up in the command zone.) The first creature spell you cast each turn costs {1} less to cast. You can't cast instant or sorcery spells.
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
Creature β Beast
Trample Landfall β Whenever a land you control enters, this creature gets +1/+0 until end of turn.
Creature β Elemental Ooze
When this creature enters, tap target artifact or creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Instant
Tiered (Choose one additional cost.) β’ Blizzard β {0} β Return target creature to its owner's hand. β’ Blizzara β {2} β Target creature's owner puts it on their choice of the top or bottom of their library. β’ Blizzaga β {5}{U} β Target creature's owner shuffles it into their library.
Legendary Creature β Phyrexian Human Artificer
When Ich-Tekik enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control. Partner (You can have two commanders if both have partner.)
Sorcery β Arcane
Draw three cards. Discard three cards at the beginning of the next end step.
Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Creature β Elemental Dog
{1}{R}: This creature gets +2/+0 until end of turn.
Creature β Elemental
This spell costs {2} less to cast if there is a land card in your graveyard. When this creature enters, you may have it deal 2 damage to target creature.
Instant
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle.
Legendary Creature β Shade Knight
Protection from white
Legendary Creature β Snake Wizard
Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)
Enchantment
At the beginning of your upkeep, this enchantment deals 1 damage to each opponent and you gain 1 life. {5}{B}, Sacrifice this enchantment: It deals 4 damage to target opponent and you gain 4 life.
Creature β Cyclops
Trample {5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Creature β Cat Illusion
Flash (You may cast this spell any time you could cast an instant.) Whenever this creature is dealt damage, draw that many cards.
Creature β Jellyfish Rogue
This creature can't be blocked if you've cast two or more spells this turn. Whenever this creature deals combat damage to a player, draw a card.
Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Equipped creature gets +1/+2. Equip {3}
Creature β Jellyfish Rogue
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Creature β Faerie
Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)