Cards Tracked
5074
In Stock
5072
Rating
β
Inventory last scanned: 7/25/2026, 6:08:07 PM
Creature β Elf Artificer
When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.
Creature β Armadillo
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {3}{W}: This creature gets +X/+0 until end of turn, where X is its toughness.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
Creature β Giant Soldier
This creature has vigilance as long as you control a Gate.
Enchantment
{3}{R}: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.
Instant
Return target creature to its owner's hand. Addendum β If you cast this spell during your main phase, draw a card.
Instant
Target creature gets +2/+2 until end of turn. Addendum β If you cast this spell during your main phase, that creature gains flying until end of turn.
Creature β Vampire
Flying
Creature β Wurm
Trample Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Choose one or both β β’ Tap target creature. β’ Target creature gets -2/-4 until end of turn.
Enchantment β Aura
Enchant artifact Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, this Aura deals 2 damage to that artifact's controller.
Enchantment
{U}, Discard an artifact card: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sorcery
Choose one β β’ Artistic Process deals 6 damage to target creature. β’ Artistic Process deals 2 damage to each creature you don't control. β’ Create a 3/3 blue and red Elemental creature token with flying. It gains haste until end of turn.
Creature β Orc Cleric
Flying When this creature enters, put a +1/+1 counter on another target creature you control. At the beginning of combat on your turn, exile up to one target card from a graveyard.
Land
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
Legendary Planeswalker β Ashiok
Spells and abilities your opponents control can't cause their controller to search their library. β1: Target player mills four cards. Then exile each opponent's graveyard.
Creature β Nightmare
{3}{U}: This creature can't be blocked this turn.
Legendary Creature β Human Artificer
Deathtouch Whenever Ashnod attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token. {5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.
Artifact
Sacrifice a creature: Add {C}{C}.
Artifact Creature β Construct
Whenever this creature attacks, exile target card from a graveyard. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand."
Legendary Creature β Human Wizard
As long as you've discarded a card this turn, you may pay {B/R} to cast this spell. When Asmoranomardicadaistinaculdacar enters, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle. Sacrifice two Foods: Target creature deals 6 damage to itself.
Enchantment β Aura
Enchant creature you control When this Aura enters, target opponent discards two cards. Enchanted creature has lifelink.
Creature β Human Assassin
{1}: This creature gains your choice of flying, deathtouch, or lifelink until end of turn.
Creature β Griffin
Flying
Artifact
{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Instant
This spell costs {1} less to cast for each opponent you're attacking. Exile target creature.
Artifact β Equipment
Equipped creature gets +1/+0. Whenever equipped creature attacks, choose up to one target creature. That creature can't be blocked this turn and has base power and toughness 1/1 until end of turn. Equip {2}
Legendary Creature β Phyrexian Angel Horror
Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Destroy target artifact, battle, enchantment, or creature with flying.
Sorcery
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
Creature β Human Rogue
Whenever this creature attacks, you draw a card and you lose 1 life.
Instant
Target creature gets +4/-4 until end of turn.
Creature β Skeleton Wizard
{1}{B}: Regenerate this creature. Sacrifice this creature: Target player discards two cards. Activate only during your upkeep.
Creature β Human Cleric
When this creature dies, you gain 3 life. Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Instant
Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Elephant Mount
When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token. Saddle 5 (Tap any number of other creatures you control with total power 5 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Artifact β Equipment
When this Equipment enters, create a 2/2 colorless Robot artifact creature token and attach this Equipment to it. Equipped creature gets +1/+2 and has flying. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Artifact β Equipment
Equipped creature can't attack, block, or transform, and its activated abilities can't be activated. Shackle {3} ({3}: Attach to target creature you don't control. Shackle only as a sorcery.)
Creature β Human Monk
{T}: Add {W}.
Legendary Creature β Human Avatar
Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end. {R}{R}{R}: Target creature gets +3/+0 until end of turn.
Creature β Zombie Bird Warrior
Flying When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature β Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature dies, you may draw a card.
Creature β Bird Assassin
Flying As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2 and has deathtouch. When this creature dies, mill two cards, then draw a card.
Creature β Bird Soldier
Flying Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature you control gains protection from the color of your choice until end of turn.
Creature β Bird Wizard
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.
Creature β Bird Warrior
Flash Flying
Creature β Bird Soldier
Flying
Creature β Shapeshifter
Changeling (This card is every creature type.) Flying
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.
Creature β Human Druid
Defender {T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.