Cards Tracked
5041
In Stock
5039
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Inventory last scanned: 7/27/2026, 6:08:09 PM
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. (Attacking doesn't cause it to tap.) Whenever a creature you control enters, put a charge counter on this Equipment. Equip {3}
Legendary Creature — Mutant Advisor
You may look at the top card of your library any time. You may cast Spider spells and noncreature spells from the top of your library. Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.)
Creature — Goblin Shaman
Other Goblin creatures you control get +1/+1. {T}: Regenerate another target Goblin.
Land
Madlands enters the battlefield tapped. {T}: Add {B} or {R}. Madness {0} (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)
Creature — Goblin
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
Legendary Creature — Elemental
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Land
Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.) Maestros' Totally Safe Hideout enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.
Legendary Creature — Dwarf Berserker
Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Creature — Cat Rogue
When this creature enters, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this token: Counter target noncreature spell unless its controller pays {1}."
Artifact Creature — Construct
Whenever you cast a multicolored spell, put a +1/+1 counter on this creature.
Sorcery
This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Artifact Creature — Goblin Construct
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}, {T}: Exile target card from a graveyard.
Artifact Creature — Robot Soldier
This creature gets +1/+0 as long as you control another artifact. {2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.
Artifact — Equipment
A Test of Your Reflexes! — When this Equipment enters, you may attach it to target creature you control. If you do, that creature gains first strike until end of turn and must be blocked this turn if able. Equipped creature gets +2/+1. Equip {2}
Creature — Avatar
Trample, reach Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell.
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
Sorcery
As an additional cost to cast this spell, discard a land card. Draw two cards.
Artifact
Whenever another artifact is put into a graveyard from the battlefield, this artifact deals 2 damage to that artifact's controller.
Creature — Human Wizard
{4}{W}, {T}, Sacrifice this creature: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Legendary Creature — Elemental Bird
Flying, trample Ward—Discard a card. Creatures your opponents control have base toughness 1.
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Creature — Human Soldier
Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.
Enchantment
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Enchantment
{1}, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.
Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.
Sorcery
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Creature — Vampire Cleric
When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Cat Warrior
Trample Descend 4 — Whenever this creature attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.
Enchantment — Aura
Enchant artifact or creature When this Aura enters, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step.
Creature — Spider
Reach (This creature can block creatures with flying.)
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Land
{T}, Pay 1 life: Add one mana of any color.
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.
Artifact
When this artifact enters, scry 1. {T}: Add one mana of any color.
Instant
Add two mana in any combination of colors. Draw a card.
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has flying. Equip {3}{W}
Artifact — Book
When this artifact enters, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. {2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.
Instant
Manhole Missile deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block.
Sorcery
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)