Inventory last scanned: 4/29/2026, 6:21:54 PM
Legendary Creature — Phyrexian Human Artificer
When Ich-Tekik enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control. Partner (You can have two commanders if both have partner.)
Sorcery — Arcane
Draw three cards. Discard three cards at the beginning of the next end step.
Land — Plains Island
({T}: Add {W} or {U}.) This land enters tapped.
Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Creature — Elemental
This spell costs {2} less to cast if there is a land card in your graveyard. When this creature enters, you may have it deal 2 damage to target creature.
Legendary Creature — Human Advisor
When Ignis Scientia enters, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. I've Come Up with a New Recipe! — {1}{G}{U}, {T}: Exile target card from a graveyard. If a creature card was exiled this way, create a Food token.
Instant
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle.
Legendary Creature — Shade Knight
Protection from white
Legendary Creature — Snake Wizard
Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)
Creature — Faerie
Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Enchantment
At the beginning of your upkeep, this enchantment deals 1 damage to each opponent and you gain 1 life. {5}{B}, Sacrifice this enchantment: It deals 4 damage to target opponent and you gain 4 life.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.
Creature — Cat Illusion
Flash (You may cast this spell any time you could cast an instant.) Whenever this creature is dealt damage, draw that many cards.
Creature — Jellyfish Warrior
Flash Flying {2}, Sacrifice this creature: Draw a card.
Creature — Jellyfish Rogue
This creature can't be blocked if you've cast two or more spells this turn. Whenever this creature deals combat damage to a player, draw a card.
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Equipped creature gets +1/+2. Equip {3}
Creature — Jellyfish Rogue
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Enchantment — Realm
Hosted creatures get +2/+0 and have haste. Host {1}{R} ({1}{R}: Host target creature at this Realm. A Realm can host any number of creatures. Host only as a sorcery.)
Artifact Creature — Phyrexian Dog
{R/P}: This creature gets +1/+0 until end of turn. ({R/P} can be paid with either {R} or 2 life.)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and attacks each combat if able. When enchanted creature dies, this Aura deals 3 damage to that creature's controller.
Sorcery
Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
Creature — Dinosaur
Vigilance Cycling {1} ({1}, Discard this card: Draw a card.)
Creature — Shapeshifter
Changeling (This card is every creature type.)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Improvised Club deals 4 damage to any target.
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.
Creature — Human Shaman
{1}{R}: This creature gets +1/+0 until end of turn. If a creature dealt damage by this creature this turn would die, exile it instead.
Creature — Vampire
Haste (This creature can attack and {T} as soon as it comes under your control.) Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+2.
Creature — Beast
When this creature enters, destroy target artifact or enchantment.
Sorcery
Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."
Creature — Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
Creature — Zombie Horror
Whenever this creature attacks, each opponent loses 2 life.
Creature — Devil Rogue
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.
Instant
Destroy target creature. You lose 2 life.
Sorcery
As an additional cost to cast this spell, return X Swamps you control to their owner's hand. Infernal Harvest deals X damage divided as you choose among any number of target creatures.
Creature — Elemental
(This creature has INFINITE POWER.)
Instant
Target creature gets +3/+2 until end of turn.
Artifact
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) {1}, {T}, Sacrifice an artifact: Return target artifact you control to its owner's hand.
Creature — Elemental
When this creature enters, destroy target artifact. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Enchantment
Whenever a creature dies, you may pay {3}. If you do, draw a card.
Artifact
When this artifact enters, the Ring tempts you. {T}: Add one mana of any color.
Creature — Phyrexian Crocodile
When this creature dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Legendary Creature — Rat Ninja
Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. {1}{B}: Regenerate Ink-Eyes.
Land
{T}: Add {C}. {1}: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Instant
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.