Inventory last scanned: 4/30/2026, 6:21:58 PM
Sorcery
This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Artifact Creature — Goblin Construct
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}, {T}: Exile target card from a graveyard.
Artifact Creature — Robot Soldier
This creature gets +1/+0 as long as you control another artifact. {2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.
Artifact — Equipment
A Test of Your Reflexes! — When this Equipment enters, you may attach it to target creature you control. If you do, that creature gains first strike until end of turn and must be blocked this turn if able. Equipped creature gets +2/+1. Equip {2}
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
Creature — Dragon
Flying When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
As an additional cost to cast this spell, discard a land card. Draw two cards.
Artifact
Whenever another artifact is put into a graveyard from the battlefield, this artifact deals 2 damage to that artifact's controller.
Creature — Treefolk
Reach (This creature can block creatures with flying.)
Creature — Human Wizard
Nonbasic lands are Mountains.
Legendary Creature — Elemental Bird
Flying, trample Ward—Discard a card. Creatures your opponents control have base toughness 1.
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.
Sorcery
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Creature — Human Soldier
Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.
Enchantment
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Creature — Cat Warrior
Trample Descend 4 — Whenever this creature attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.
Creature — Plant Horror
Bad Breath — When this creature enters, each opponent discards a card, loses 2 life, and exiles the top three cards of their library. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Artifact Creature — Phyrexian Drone
Flying, vigilance When this creature dies, draw a card.
Legendary Creature — Siren Pirate
Flying, haste Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Dragon Warlock
Flying When this creature enters, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards.
Enchantment — Aura
Enchant artifact or creature When this Aura enters, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step.
Instant
Target creature gets +4/+4 until end of turn. Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Spider
Reach (This creature can block creatures with flying.)
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Land
{T}, Pay 1 life: Add one mana of any color.
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.
Artifact
When this artifact enters, scry 1. {T}: Add one mana of any color.
Instant
Counter target spell unless its controller pays {3}.
Instant
Add two mana in any combination of colors. Draw a card.
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has flying. Equip {3}{W}
Artifact — Book
When this artifact enters, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. {2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.
Creature — Beast
When this creature enters, you may destroy target artifact. Artifacts your opponents control enter tapped.
Instant
Manhole Missile deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block.
Artifact
{1}, {T}: Untap another target artifact. {3}, {T}: Target creature can't be blocked this turn.
Sorcery
Search your library for three cards, exile them, then shuffle. Draw a card.
Creature — Human Monk
Flying, vigilance, haste
Enchantment — Quest
Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token. ☐ Diving Gear — An artifact enters the battlefield under your control. ☐ Merfolk — A Merfolk enters the battlefield under your control. ☐ Ritual — You cast an instant or sorcery spell.
Artifact — Equipment
Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)