Cards Tracked
5025
In Stock
5023
Rating
β
Inventory last scanned: 7/28/2026, 6:07:58 PM
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Creature β Human Warlock
Whenever this creature attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater.
Sorcery
Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Legendary Creature β Spider Human Hero
Menace (This creature can't be blocked except by two or more creatures.) When Scarlet Spider enters, you may discard a card. If you do, put a +1/+1 counter on him. Mayhem {B/R} (You may cast this card from your graveyard for {B/R} if you discarded it this turn. Timing rules still apply.)
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Draw two cards.
Instant
Counter target artifact or creature spell unless its controller pays {4}.
Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Human
{G}, {T}, Sacrifice this creature: Destroy target artifact.
Creature β Harpy
Flying When this creature enters, exile target card from an opponent's graveyard.
Creature β Human Wizard
When this creature enters, exile up to one target instant or sorcery card from your graveyard. You may cast that card until the end of your next turn. (You still pay its costs. Timing rules still apply.)
Creature β Human Wizard
When this creature enters, return up to two target instant and/or sorcery cards from your graveyard to your hand.
Instant
Choose one β β’ Do Homework β Draw three cards. β’ Fight Crime β Counter target spell. Draw a card.
Land
{T}: Add {C}. {2}, {T}: Add one mana of any color.
Creature β Elemental
{U}: This creature gets +1/-1 until end of turn.
Creature β Tiefling Shaman
Flash Cone of Cold β When this creature enters, choose target creature an opponent controls, then roll a d20. 1β9 | Tap that creature. 10β20 | Tap that creature. It doesn't untap during its controller's next untap step.
Creature β Vampire Cleric
Flying Whenever you gain life, put a +1/+1 counter on this creature.
Creature β Dwarf Cleric
Menace (This creature can't be blocked except by two or more creatures.) Repartee β Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature. When this creature dies, if it had counters on it, put those counters on up to one target creature.
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Instant
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Creature β Human Warrior
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When this creature enters, if it was kicked, it gains haste until end of turn.
Creature β Cat
This creature gets +3/+3 as long as you control no untapped lands.
Artifact Creature β Robot Scorpion
As long as you control seven or more lands, this creature gets +3/+0.
Instant
Target creature gets -3/-3 until end of turn.
Creature β Bird
Flying Keen Sight β When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Sorcery
Choose one β β’ Look Around β Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.) β’ Bring Down β Destroy target creature with flying.
Creature β Beast
This spell can't be countered. Protection from blue
Artifact
{3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature. {6}, {T}, Sacrifice this artifact: Destroy target creature or Vehicle.
Creature β Serpent
This creature can't be blocked as long as defending player controls an artifact.
Creature β Raccoon Warrior
Whenever this creature attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Artifact Creature β Soldier
When this creature enters, create a 1/1 colorless Soldier artifact creature token. Unearth {2}{W} ({2}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Artifact Creature β Phyrexian Horror
When this creature enters, you draw a card and you lose 1 life. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature β Spirit
Flying Whenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.)
Creature β Human Cleric
{1}, {T}, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.
Land β Plains Swamp
({T}: Add {W} or {B}.)
Enchantment
When this enchantment enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Phyrexians you control get +1/+1.
Snow Creature β Elf Rogue
{T}: Untap target snow land.
Creature β Human Knight Rogue
Menace Whenever this creature enters or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Enchantment
When this enchantment enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control. Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.
Creature β Crab Turtle Crocodile
Defender {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
Artifact Creature β Scarecrow
{T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn.
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {U}.
Artifact Creature β Golem Warrior
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Sorcery
Return up to three target creatures and/or enchantments to their owners' hands.
Creature β Elemental
Whenever you search your library, scry 1. Scryfall β Whenever you scry, put a +1/+1 counter on Search Elemental. It can't be blocked this turn.
Instant
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls. Landfall β If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
Instant
Searing Spear deals 3 damage to any target.
Creature β Serpent
This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
Creature β Human Detective
Whenever you attack with three or more creatures, this creature gets +2/+0 until end of turn.
Creature β Human Shaman
When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile this card from your graveyard: Create two 1/1 red Elemental creature tokens.
Creature β Human Advisor
{3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Whenever you cast a spell that targets a creature you control, draw a card.