Cards Tracked
5025
In Stock
5023
Rating
β
Inventory last scanned: 7/28/2026, 6:07:58 PM
Legendary Creature β Spirit Avatar
At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux.
Enchantment β Aura
Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." When enchanted creature dies, return that card to the battlefield under your control.
Sorcery
Create a 4/4 green Beast creature token. Flashback {6}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Demon
When this creature enters, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way. Madnessβ{2}{B}, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature β Vampire Rogue
Tap another untapped Rogue you control: This creature gains deathtouch until end of turn. Whenever this creature deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature β Human Cleric
Flying Whenever you cycle or discard a card, this creature gets +1/+1 until end of turn.
Creature β Ogre Rogue
When this creature dies, it deals 2 damage to any target. Disguise {2}{B/R}{B/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature β Angel
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it.
Sorcery
Draw a card for each creature you control. Ferocious β You gain 4 life for each creature you control with power 4 or greater.
Creature β Zombie
When this creature dies, choose one β β’ Target creature an opponent controls gets -1/-1 until end of turn. β’ Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Land
This land enters tapped. {T}: Add {W} or {B}. {1}{W}{B}: Until end of turn, this land becomes a 2/3 white and black Elemental creature with lifelink. It's still a land.
Legendary Creature β Human Warrior
Shanna can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.
Creature β Merfolk Wizard
This creature has flying as long as you control another Merfolk.
Artifact β Equipment
Equipped creature gets +1/+0. Whenever equipped creature attacks, you may mill two cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
Creature β Elf Ranger
Reach Sharpshooter Elf's power is equal to the number of creatures you control. When this creature enters, it deals damage equal to its power to target creature with flying an opponent controls.
Land
This land enters tapped unless you control two or more other lands. {T}: Add {W} or {B}.
Sorcery
Destroy target artifact, enchantment, or creature with flying. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sorcery
Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Creature β Human Minion
{B}{R}, {T}: This creature deals 2 damage to target white creature.
Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
Creature β Demon
Flying When this creature enters, all other creatures get -2/-2 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Ouphe
{T}: Target creature loses all "bands with other" abilities until end of turn.
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {U}. {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Instant
Kicker {1} (You may pay an additional {1} as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
Sorcery
Destroy target artifact. Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
Creature β Zombie Cleric
{T}: Each player loses 1 life for each Zombie on the battlefield.
Creature β Angel
Flying, first strike, vigilance
Creature β Human Knight
This creature enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Legendary Creature β Human Elf Warlock
Bewitching Whispers β When Shessra enters, target creature blocks this turn if able. Whispers of the Grave β At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
Creature β Dragon
Flying, lifelink Megamorph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Legendary Creature β Demon Spirit
As Shimatsu enters, sacrifice any number of permanents. Shimatsu enters with that many +1/+1 counters on it.
Snow Land
This land enters tapped. As this land enters, choose a color. {T}: Add one mana of the chosen color.
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Creature β Drake
Flying Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Dinosaur
Flying
Creature β Human Soldier
When this creature enters, mill three cards and you gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature β Human Pirate
Raid β When this creature enters, if you attacked this turn, you may draw a card. If you do, discard a card.
Creature β Siren
Flying {1}{U}: Target creature an opponent controls attacks this turn if able. {1}{B}, {T}: Attacking creatures get -1/-1 until end of turn.
Creature β Dragon
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, haste
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.) Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.
Sorcery
Shivan Meteor deals 13 damage to target creature. Suspend 2β{1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Creature β Dinosaur
First strike, haste Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. {R}: Enchanted creature gets +1/+0 until end of turn.
Instant
Shock deals 2 damage to any target.
Legendary Creature β Human Rogue Villain
During your turn, Shocker has first strike. Vibro-Shock Gauntlets β When Shocker enters, he deals 2 damage to target creature and 2 damage to that creature's controller.
Sorcery
Exile target artifact, enchantment, or creature with flying.
Creature β Trilobite
{7}{U}, {T}, Sacrifice this creature: Draw three cards.
Creature β Bird Soldier Ranger
Flying Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)