Inventory last scanned: 4/30/2026, 6:21:58 PM
Creature — Zombie Worm
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) When this creature dies, you may exile it. When you do, put target creature card from your graveyard on top of your library.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Artifact Creature — Golem
Trample
Legendary Artifact — Vehicle
Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Human Knight
Flying Vigilance (Attacking doesn't cause this creature to tap.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creature — Tiefling Warlock
Lifelink When this creature enters, you take the initiative. At the beginning of your end step, if you have the initiative, put a +1/+1 counter on this creature.
Artifact — Vehicle
Whenever this Vehicle attacks, you may pay {U}. When you do, another target attacking creature can't be blocked this turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Human Wizard
{2}{U}: Target creature can't be blocked this turn.
Creature — Cat
Flying When this creature enters, target Human you control gets +2/+2 until end of turn.
Creature — Snake
Flying When this creature enters, create two 1/1 green and blue Snake creature tokens. When this creature enters, sacrifice it unless {U} was spent to cast it.
Artifact Creature — Construct
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you cast an artifact spell, put a +1/+1 counter on this creature.
Land
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Creature — Human Wizard
{T}: Target creature with power 2 or less can't be blocked this turn.
Creature — Human Scout
When this creature enters, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)
Artifact
{T}: Add one mana of any color. {1}, {T}: Untap target legendary creature you control.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn.
Sorcery
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
Artifact
{3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
Instant
Target creature gets +X/+0 and gains first strike until end of turn.
Creature — Human Rogue
When this creature enters, return up to one target tapped creature to its owner's hand.
Creature — Pegasus
Flying Whenever this creature attacks, another target attacking creature gains flying until end of turn.
Creature — Minotaur
{1}, Sacrifice an artifact: This creature gets +1/+1 until end of turn and deals 1 damage to each opponent.
Creature — Kavu
When this creature dies, create a 3/3 black Kavu creature token.
Creature — Wurm
Trample When this creature dies, create a 6/6 black Wurm creature token with trample.
Creature — Horror
When this creature enters, until end of turn, another target creature you control gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." Warp {1}{B} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {U}{R}{W} ({U}{R}{W}, Discard this card: Draw a card.)
Instant
Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.
Creature — Human Soldier
Defender Whenever a creature you control with defender blocks, you may gain 2 life.
Creature — Human Soldier
Whenever an artifact you control enters, this creature gets +1/+0 until end of turn.
Creature — Human Soldier
Whenever this creature attacks, other Humans you control get +1/+0 until end of turn.
Creature — Skeleton
{2}{B}: Return this card from your graveyard to the battlefield tapped.
Creature — Human Rogue
When this creature enters, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.)
Creature — Faerie Rogue
Flash Flying When this creature enters, you may tap or untap target permanent.
Creature — Mouse
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on this creature.
Creature — Eldrazi
Devoid (This card has no color.) When you cast this spell, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Reach
Legendary Creature — Avatar Minion
When Phage enters, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.
Instant
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
Creature — Human Soldier
Vigilance Whenever an artifact you control enters, this creature gets +1/+0 until end of turn.
Creature — Horror
When you cast this spell, any player may discard three cards. If a player does, counter Phantasmagorian. Discard three cards: Return this card from your graveyard to your hand.
Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.
Creature — Bird Soldier Spirit
Flying This creature enters with three +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Instant
Spree (Choose one or more additional costs.) + {3} — Create a 2/2 white Spirit creature token with flying. + {1} — Counter target spell unless its controller pays {2}.
Creature — Illusion Ninja
This creature can't be blocked.
Creature — Cat Spirit
This creature enters with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Creature — Snake
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Legendary Creature — Elder Giant
When Phlage enters, sacrifice it unless it escaped. Whenever Phlage enters or attacks, it deals 3 damage to any target and you gain 3 life. Escape—{R}{R}{W}{W}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)