Cards Tracked
5025
In Stock
5023
Rating
β
Inventory last scanned: 7/28/2026, 6:07:58 PM
Legendary Creature β Frog Horror
Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature β Vampire
Flying, lifelink Whenever The Haunt of Hightower attacks, defending player discards a card. Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
Enchantment β Saga
I β Exile up to one target Saga card from a graveyard. Copy its chapter I ability. II β Exile up to one target Saga card from a graveyard. Copy its chapter II ability. III β Exile up to one target Saga card from a graveyard. Copy its chapter III ability.
Creature β Human Shaman
Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.
Legendary Artifact β Infinity Stone
Indestructible {T}: Add {B}. {6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its β ability is active.) β β At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Legendary Planeswalker
Prevent all noncombat damage that would be dealt to you and other permanents you control. β2: Exile target creature with power 4 or greater.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Destroy target creature an opponent controls with mana value 2 or less. II β Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") III β Create a Wicked Role token attached to target creature you control.
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Elemental Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other Elementals you control have trample.
Artifact β Equipment
When this Equipment enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Otter
Whenever this creature deals damage to an opponent, draw a card.
Artifact β Equipment
Equipped creature gets +1/+2. Equip Detective {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Human Wizard
{7}: Draw two cards.
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
Sorcery
Choose one β β’ Search your library for a basic land card, reveal it, put it into your hand, then shuffle. β’ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Shade
Lifelink {2}{B}: This creature gets +1/+1 until end of turn.
Creature β Human Artificer
Whenever an artifact you control enters, target creature gains flying until end of turn.
Creature β Human Artificer
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Creature β Human Artificer
Whenever you draw your second card each turn, put a +1/+1 counter on this creature. When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying.
Instant
Destroy target creature with flying. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
Creature β Elf Archer
Whenever this creature attacks, each opponent who doesn't control an Elf loses 1 life.
Creature β Human Assassin
Deathtouch When this creature enters, you become the monarch.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
Creature β Spirit
Defender Whenever you surveil, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
Instant
Counter target spell. Its controller mills three cards.
Creature β Human Wizard
{T}: Draw a card, then discard a card.
Creature β Human Soldier
Untap this creature during each other player's untap step.
Creature β Beast
When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.
Creature β Plant Dog
Reach (This creature can block creatures with flying.) Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature β Demon
{3}, {T}, Sacrifice another creature or artifact: Draw a card.
Enchantment β Aura
Enchant creature with mana value 2 or less You control enchanted creature.
Legendary Land
As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Sorcery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
Creature β Human Assassin
Deathtouch Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Sorcery
Put a +1/+1 counter on each of X target creatures.
Land
This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.