Cards Tracked
5025
In Stock
5023
Rating
β
Inventory last scanned: 7/28/2026, 6:07:58 PM
Creature β Plant Zombie
Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on this creature.
Artifact Creature β Construct
Spaceship 6 (This creature enters with six +1/+1 counters. If it would be dealt damage, remove that many +1/+1 counters instead. Its abilities are active as long as it has at least that many +1/+1 counters.) Thrusters [6] β Flying Lasers [3] β Whenever Vuzzle Spaceship attacks, it deals 1 damage to any target.
Creature β Zombie
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Creature β Human Shaman
Morbid β When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.
Creature β Whale
Creatures your opponents control get -1/-0. {1}{U}, Discard this card: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Creature β Gargoyle
Defender, flying {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
Creature β Merfolk Soldier
Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.
Artifact Creature β Zombie Cat
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed β This creature gets +1/+2.
Enchantment
When this enchantment enters, create a 2/1 green Spider creature token with reach, then you gain 1 life for each Spider you control. Spiders you control get +1/+1 and can't be blocked by creatures with defender.
Creature β Wall
Defender (This creature can't attack.) {B}, Sacrifice this creature: Destroy target creature this creature is blocking.
Creature β Wall
Defender, flying Shroud (This creature can't be the target of spells or abilities.)
Artifact Creature β Wall
Defender {T}: This creature deals 1 damage to target player or planeswalker. Activate only if you control a Desert or there is a Desert card in your graveyard.
Creature β Wall
Defender (This creature can't attack.) This creature can block any number of creatures.
Creature β Wall
Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card.
Creature β Wall
Defender, flying {W}: This creature can attack this turn as though it didn't have defender.
Creature β Wall
Defender (This creature can't attack.) When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature β Wall
Defender (This creature can't attack.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
Creature β Wall
Defender (This creature can't attack.) Prevent all damage that would be dealt to this creature by creatures it's blocking.
Creature β Merfolk Rogue
This creature can't be blocked by green creatures.
Sorcery
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Dragon Bard
At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
Artifact
{3}, {T}: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn.
Creature β Griffin
Flying When this creature dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature β Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature β Minotaur Warrior
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Instant
Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.
Creature β Human Soldier
As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.
Sorcery
Creatures you control gain first strike until end of turn. Draw a card.
Creature β Elemental Soldier
Battalion β Whenever this creature and at least two other creatures attack, this creature gets +2/+0 until end of turn.
Creature β Eldrazi Boar Beast
Reach When you cast or cycle Warped Tusker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}." Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
Creature β Human Cleric
When this creature enters, you may destroy target enchantment.
Instant // Sorcery
Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +3/+2 and is a Warrior in addition to its other types. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Land
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Creature β Bird
Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
Creature β Wolverine Dinosaur
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks a battle, double its power until end of turn.
Creature β Antelope
Vigilance
Instant
Mill five cards. You may put a permanent card from among the cards milled this way into your hand. (To mill a card, put the top card of your library into your graveyard.)
Creature β Snake
Deathtouch Bloodrush β {G}, Discard this card: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add {B}{B}. Whenever an opponent discards a noncreature, nonland card, draw a card.
Creature β Human Wizard
Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This creature enters tapped. When this creature leaves the battlefield, put the exiled card into its owner's hand.
Creature β Spirit
Flying When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature β Giant Soldier
When this creature enters, create a 1/1 white Human creature token.
Creature β Frog Soldier
Whenever this creature attacks, if another creature entered the battlefield under your control this turn, this creature gains flying until end of turn.
Creature β Merfolk Wizard
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature β Merfolk Scout
Flying When this creature enters, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Instant
Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)
Creature β Wurm
This creature gets +0/+1 as long as an opponent controls an Island.
Creature β Aetherborn Artificer
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Creature β Human Artificer
When this creature enters, draw a card. At the beginning of combat on your turn, if you control an Equipment, you may pay {1}. When you do, attach target Equipment you control to target creature you control.
Instant // Instant
Creature β Faerie
Flying, protection from red
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Creature β Spider Hero
When this creature enters, put a +1/+1 counter on each other creature you control.