Inventory last scanned: 5/2/2026, 7:02:51 PM
Creature — Human Warrior
Whenever this creature attacks or blocks, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Sacrifice two Foods: Draw a card.
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or this Equipment. If you do, draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Counter target spell. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Creature — Phyrexian Beast
Haste Whenever you cast a noncreature spell, put an oil counter on this creature. {T}, Remove an oil counter from this creature: It deals 1 damage to each opponent.
Creature — Human Assassin
Menace {2}, Sacrifice another creature or enchantment: Put a +1/+1 counter on this creature. At the beginning of your end step, if you sacrificed one or more permanents this turn, this creature deals that much damage to any target.
Creature — Human Archer
When this creature enters, choose up to one — • Destroy target artifact an opponent controls. • This creature fights target Zombie an opponent controls.
Creature — Beast
Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
Sorcery
Mill three cards. Then you may return a creature or land card from your graveyard to your hand. Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.
Legendary Creature — Human Pilot
When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle. Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.
Creature — Bird
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Sorcery
Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.
Creature — Lizard Druid
{T}: You may put a land card from your hand onto the battlefield.
Creature — Dragon Druid
{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, you gain 2 life.
Artifact Creature — Gnome
When this creature enters, search your library for a basic land card or Cave card, put it onto the battlefield tapped, then shuffle.
Sorcery
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Creature — Elf Scout
Lifelink When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Instant
Target creature you control gains deathtouch and lifelink until end of turn. When that creature dies this turn, create a 2/2 black and green Elf creature token.
Artifact Creature — Scarecrow
{1}, Sacrifice a Scarecrow: Draw a card. {4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
Legendary Creature — Spider Human Hero
Web-slinging {R}{G} (You may cast this spell for {R}{G} if you also return a tapped creature you control to its owner's hand.) Trample Sensational Save — If Scarlet Spider was cast using web-slinging, he enters with X +1/+1 counters on him, where X is the mana value of the returned creature.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn. {1}{B}: Level 2 Whenever you sacrifice a permanent, target player mills two cards. {2}{B}: Level 3 At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
Creature — Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Legendary Artifact
{T}: Add one mana of any color. {T}: Add three mana of any one color. Activate only if you control three or more lands with the same name.
Creature — Vedalken Rogue Artificer
Flying Whenever this creature deals combat damage to a player, create a token that's a copy of target artifact that player controls.
Creature — Phyrexian Advisor
Whenever you proliferate, each opponent loses 2 life and you gain 2 life.
Sorcery
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
Artifact Creature — Dragon
Domain — This spell costs {2} less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Legendary Enchantment — Background
Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
Creature — Faerie Soldier
Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Creature — Human Berserker
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) {1}, Sacrifice this creature: Draw a card.
Instant
Target creature gets -3/-3 until end of turn.
Instant
Exile target permanent.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.
Creature — Dragon
Flying Whenever this creature or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control. {R}: This creature gets +1/+0 until end of turn.
Sorcery
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of them.
Sorcery
Choose one — • Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.) • Bring Down — Destroy target creature with flying.
Creature — Bird
Flying Keen Sight — When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Artifact
{T}: Target player exiles a card from their graveyard. {1}, Sacrifice this artifact: Exile target card from a graveyard. Draw a card.
Creature — Crab Skeleton
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)
Sorcery
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Artifact Creature — Construct
Whenever this creature dies or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
Creature — Goblin Artificer
{T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.
Artifact
Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
Creature — Raccoon Warrior
Whenever this creature attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Artifact Creature — Dog
When this creature enters, you may discard a card. If you do, draw a card. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Artifact Creature — Phyrexian Construct
At the beginning of your upkeep, each player draws a card. Whenever an opponent draws a card, that player loses 1 life.