Inventory last scanned: 4/27/2026, 7:05:18 PM
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Creature — Zombie Wizard
Whenever you discard a creature card, create a 2/2 black Zombie creature token. Whenever you discard a land card, add {B}{B}. Whenever you discard a noncreature, nonland card, draw a card.
Artifact — Equipment
Whenever equipped creature attacks, put four +1/+1 counters on it. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
Creature — Human Cleric
{3}{B}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Creature — Goblin Berserker
This creature gets +2/+0 for each other Goblin you control.
Creature — Dinosaur Dragon
Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
Creature — Sliver
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
Creature — Zombie Mercenary
Menace {1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Creature — Nightmare Beast
Mutate {2}{B/G}{B/G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand.
Sorcery
Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Legendary Creature — God
Menace, indestructible Bontu can't attack or block unless a creature died under your control this turn. {1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
Sorcery
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II — Amass Orcs 2. III — Creatures you control get +1/+0 and gain menace until end of turn.
Sorcery — Lesson
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Enchantment Creature — Satyr
Flash Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature gets +4/+2.
Instant
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
Instant
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
Instant
Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.
Sorcery
Draw four cards. Cycling {1} ({1}, Discard this card: Draw a card.)
Creature — Angel Warrior
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying, first strike, lifelink
Artifact — Equipment
Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature — Cyclops Homunculus
Whenever Borborygmos and Fblthp enters or attacks, draw a card, then you may discard any number of land cards. When you discard one or more cards this way, Borborygmos and Fblthp deals twice that much damage to target creature. {1}{U}: Put Borborygmos and Fblthp into its owner's library third from the top.
Snow Creature — Elf Druid
{T}: Add {C}.
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. Channel — {2}{W}, Discard this card: Create two 1/1 colorless Pilot creature tokens with "This token crews Vehicles as though its power were 2 greater."
Instant
You may cast spells this turn as though they had flash. Draw a card.
Legendary Creature — Human Soldier
Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
Instant
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Artifact
{T}: Add {R} or {W}. {R}{W}, {T}, Sacrifice this artifact: Draw a card.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.
Land — Gate
This land enters tapped. {T}: Add {R} or {W}.
Artifact
{T}: Add {R} or {W}. {R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice this artifact: Draw two cards.
Creature — Minotaur Wizard
Whenever this creature is dealt damage, it deals that much damage to any target. {R/W}: This creature gains first strike until end of turn.
Artifact
{1}, {T}: Add {R}{W}.
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Legendary Land
{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
Legendary Land
Boseiju enters tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Creature — Elemental Warrior
Trample This creature enters with two +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on this creature.
Land
This land enters tapped. {T}: Add {G} or {W}. {2}{G}{W}, {T}, Sacrifice this land: Draw a card.
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.
Enchantment — Room // Enchantment — Room
Sorcery
Boulder Dash deals 2 damage to any target and 1 damage to any other target.
Creature — Human Ranger
At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.
Creature — Wolf
Flash Reach
Land
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.
Instant
Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn.
Instant
Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch. {1}{G}, {T}: Choose one — • Put a +1/+1 counter on target creature. • Bow of Nylea deals 2 damage to target creature with flying. • You gain 3 life. • Put up to four target cards from your graveyard on the bottom of your library in any order.
Instant
Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")