Inventory last scanned: 4/30/2026, 7:03:12 PM
Legendary Creature — Crocodile Mutant Rogue
Trample Leatherhead enters with a hexproof counter on her. Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.
Creature — Bird Advisor
Flying Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Artifact Creature — Equipment Leech
Lifelink Equipped creature has lifelink. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Angel Warrior
Flying When this creature enters, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
Artifact
When this artifact enters, it deals 2 damage to any target. {2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token.
Sorcery
Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
Legendary Creature — Elf Archer
Reach Whenever you scry, if Legolas is tapped, you may untap it. Do this only once each turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
Legendary Creature — Elf Archer
Reach Whenever you cast a spell that targets Legolas, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
Artifact — Food
When this artifact enters, scry 1, then draw a card. {2}, {T}, Sacrifice this artifact: You gain 3 life. When this artifact is put into a graveyard from the battlefield, its owner shuffles it into their library.
Legendary Creature — Mutant Ninja Turtle
Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Leonardo gets +1/+0 for each other creature you control.
Legendary Creature — Mutant Ninja Turtle
Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Lifelink Whenever you gain life, put a +1/+1 counter on Leonardo.
Creature — Cat Rebel
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) As long as this creature is equipped, it gets +1/+1.
Creature — Cat Cleric
When this creature enters, you may exile target artifact or enchantment. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Cat Soldier
Whenever this creature attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
Sorcery
Draw three cards. You may put a land card from your hand onto the battlefield tapped.
Sorcery
Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead. • Creatures your opponents control get -1/-1 until end of turn. • Each opponent discards two cards. • Each opponent loses 3 life and you gain 3 life.
Enchantment
Whenever a creature enters, destroy it. {0}: Destroy this enchantment. You skip your next turn. Any player may activate this ability.
Artifact
{T}: Add one mana of any color. {2}, {T}, Sacrifice this artifact: Draw a card.
Artifact — Equipment
If this card is in your opening hand, you may begin the game with it on the battlefield. Equipped creature gets +1/+1 and has double strike and trample. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment
Flash Domain — This spell costs {1} less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment — Aura
Enchant legendary creature Enchanted creature has ward {2} and "{T}: Add five mana in any combination of colors. Spend this mana only to cast spells."
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional {G}. {6}{G}{G}: Put a +1/+1 counter on each creature you control.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature you control enters, you may gain 1 life.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Legendary Artifact Creature — Thopter
Flash Flying You may cast colorless spells and artifact spells as though they had flash. Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Artifact
You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
Creature — Zombie Wizard
{U}{B}, {T}: Create a 1/1 blue and black Zombie Wizard creature token. {U}{U}{B}{B}: Target player loses X life and mills X cards, where X is the number of Zombies you control.
Artifact
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
Artifact
You don't lose the game for having 0 or less life. Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
Legendary Creature — Human Wizard
Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Legendary Creature — Angel
Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead.
Sorcery // Sorcery
Sorcery
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.
Creature — Hydra
Trample This creature enters with X +1/+1 counters on it. When this creature dies, you gain life and draw cards equal to its power.
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Artifact
Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.