Inventory last scanned: 4/30/2026, 7:03:12 PM
Artifact
{T}: Add {C}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Legendary Creature — Demon Primarch
Flying Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control. Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
Creature — Human Wizard
{2}, {T}: Add {B} for each Swamp you control.
Creature — Human Wizard
Nonbasic lands are Mountains.
Creature — Human Wizard
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
Legendary Creature — Elemental Bird
Flying, trample Ward—Discard a card. Creatures your opponents control have base toughness 1.
Legendary Creature — Devil
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Legendary Creature — Human Noble Ally
First strike Whenever a player casts a noncreature spell, they lose 2 life.
Legendary Creature — Human Warrior
Other creatures you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Enchantment
{1}, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.
Creature — Vampire Cleric
When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Vampire Shaman
Flying, protection from white When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Creature — Bat
Flying, deathtouch Whenever you gain life, this creature gets +1/+1 until end of turn.
Sorcery
Choose target creature you control and target creature you don't control. If the creature you control entered this turn, put a +1/+1 counter on it. Then those creatures fight each other.
Creature — Cat Warrior
Whenever this creature attacks, target attacking creature gains trample until end of turn.
Creature — Cat Warrior
When this creature enters, creatures you control get +2/+1 until end of turn.
Creature — Plant Horror
Bad Breath — When this creature enters, each opponent discards a card, loses 2 life, and exiles the top three cards of their library. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Artifact Creature — Phyrexian Drone
Flying, vigilance When this creature dies, draw a card.
Legendary Creature — Siren Pirate
Flash Flying Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Legendary Creature — Siren Pirate
Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Partner (You can have two commanders if both have partner.)
Instant
Morbid — When you cast this spell, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. Destroy target nonblack creature.
Sorcery
All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.
Creature — Faerie Shapeshifter
Flash Flying You may have this creature enter as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has vigilance. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment
This enchantment enters with X charge counters on it. Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn. At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand.
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Land
{T}, Pay 1 life: Add one mana of any color.
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.
Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Enchantment
Whenever a creature enters, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.
Sorcery
Add {R} for each tapped land your opponents control.
Instant
Counter target spell unless its controller pays {3}.
Enchantment
Players can't cast spells that share a color with the spell most recently cast this turn.
Instant
Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase.
Instant
Counter target spell unless its controller pays {1}.
Artifact
This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Artifact
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
Enchantment
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Creature — Dragon
Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
Artifact Creature — Construct
{T}: Add {C}.
Instant
Add two mana in any combination of colors. Draw a card.
Sorcery
Choose target creature you control. Destroy all creatures with power less than that creature's power.
Artifact Creature — Phyrexian Cleric
Lifelink Whenever another artifact you control enters, this creature gets +1/+1 until end of turn.
Creature — Beast
When this creature enters, you may destroy target artifact. Artifacts your opponents control enter tapped.
Sorcery
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature — Mouse Soldier
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")