Inventory last scanned: 4/30/2026, 7:03:12 PM
Sorcery
Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Sorcery
Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.
Artifact
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Sorcery
Target player discards X cards at random.
Sorcery
Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped.
Enchantment
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
Instant — Trap
If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells.
Artifact
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Artifact — Vehicle
Flying Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. Crew 1
Creature — Eldrazi Drone
Devoid (This card has no color.) This creature can't be blocked. {3}{C}: Target opponent exiles a card from their hand. Activate only as a sorcery. ({C} represents colorless mana.)
Creature — Dragon
Flying Whenever this creature deals combat damage to an opponent, target player mills four cards.
Legendary Artifact
{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for them.)
Artifact Creature — Assembly-Worker
{T}: You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you gain 3 life instead.
Creature — Bird
Flying, vigilance When this creature dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Enchantment — Aura
Enchant nonland permanent Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)
Enchantment — Aura
Flash Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
Instant
Counter target spell with mana value 1 or less.
Legendary Planeswalker — Minsc
When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. +1: Put three +1/+1 counters on up to one target creature with trample or haste. −2: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander.
Land — Desert
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
Enchantment
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
Creature — Zombie Merfolk
Deathtouch When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)
Legendary Creature — Vampire
Flying Whenever Mirko Vosk deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
Creature — Spider
Deathtouch Whenever this creature attacks, target legendary creature you control gains deathtouch until end of turn.
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
Land — Sphere
{T}: Add {C}. {T}: Add one mana of any color. Activate only if this land entered this turn. {3}, {T}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." (Players dealt combat damage by it also get a poison counter.)
Legendary Creature — Cat Warrior
First strike Whenever Mirri attacks, each opponent can't block with more than one creature this combat. As long as Mirri is tapped, no more than one creature can attack you each combat.
Instant
Destroy target creature that was dealt damage this turn. Draw a card.
Enchantment
As this enchantment enters, choose Mirran or Phyrexian. • Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token. • Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Artifact
The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
Creature — Shapeshifter
Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Enchantment — Room // Enchantment — Room
Artifact — Equipment
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact
{5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.
Artifact
As this artifact enters, choose a creature type. {1}: Until end of turn, this artifact becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.
Instant
Each nonland permanent you control becomes a copy of target non-Aura permanent.
Enchantment
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
Creature — Dwarf Soldier
When this creature dies, the Ring tempts you.
Artifact — Equipment
As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature. Equip {2}
Artifact Creature — Crab
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Channel — {2}{U}, Discard this card: Counter target spell or ability unless its controller pays {3}.
Creature — Dragon
Flying Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
Artifact
Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of that artifact.
Creature — Human Wizard
Flying Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.