Inventory last scanned: 5/2/2026, 7:02:51 PM
Instant
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and lose 1 life.
Creature — Dwarf Barbarian
When this creature enters, choose one — • Smash the Chest — Destroy target artifact. • Pry It Open — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Orc Pirate
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant
Choose one — • Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way. • Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest. Entwine {B} (Choose both if you pay the entwine cost.)
Instant
Tap up to one target creature. Scry 1, then draw a card.
Sorcery
You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature — Frog
Reach {T}: Add one mana of any color. {2}: This creature gains deathtouch until end of turn.
Instant
Target creature gains deathtouch until end of turn. Draw a card.
Instant
Destroy target creature. If this spell was foretold, scry 2. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Choose one — • All creatures get -1/-1 until end of turn. • Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Enchantment
Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
This land enters tapped. {T}: Add {B}. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Frog Wizard
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature — Frog
Each creature spell you cast costs {1} less to cast if it has mutate. Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Instant
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Creature — Zombie Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
Creature — Human Rogue
{1}{B}, Sacrifice another creature or enchantment: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life.
Sorcery
Draw three cards, untap up to two lands, then discard a card.
Artifact
When this artifact enters, exile target nonland permanent an opponent controls with mana value 2 or less until this artifact leaves the battlefield.
Artifact
When this artifact enters, each opponent sacrifices three creatures of their choice. At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
Creature — Satyr Scout
{T}: Untap target land. {T}: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery.
Creature — Goat
{3}, Discard a card: Put three +1/+1 counters on this creature and it becomes a black Demon in addition to its other colors and types. Activate only once.
Creature — Kavu Artificer
Whenever this creature or another Kavu you control enters, exile the top card of your library. For as long as that card remains exiled, you may play it if you control a Kavu. Warp {1}{R} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature — Shark Beast
Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
Artifact
{T}, Remove a counter from a permanent you control: Choose one — • Put a charge counter on target artifact. • Put a +1/+1 counter on target creature.
Artifact — Equipment
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." Equip {2}
Artifact Creature — Assembly-Worker
{3}: This creature gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on this creature instead. Activate only once each turn.
Instant
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Destroy target creature or planeswalker.
Creature — Zombie
Deathtouch Curse of the Walking Pox — Whenever you cast a spell from anywhere other than your hand, return this card from your graveyard to the battlefield tapped.
Instant
Draw four cards. Then discard two cards unless you discard an instant or sorcery card.
Sorcery
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
Sorcery
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
Land — Plains Island
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
Legendary Creature — Wall
Flying, defender As Pramikon enters, choose left or right. Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.
Legendary Creature — Cat Soldier
During your turn, creature tokens you control get +1/+4. {3}{W}: Create a 1/1 white Soldier creature token. Partner (You can have two commanders if both have partner.)
Enchantment
Flash When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Creature — Vampire Cleric
Deathtouch Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
Creature — Phyrexian Elf Warrior
This creature enters with two oil counters on it. {2}{G}, {T}, Remove an oil counter from this creature: Target creature gets +2/+2 until end of turn. Activate only as a sorcery.
Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Creature — Bird Knight
Flying When this creature enters, create a 1/1 blue and red Elemental creature token.
Creature — Dinosaur Ninja
This creature can't be blocked by creatures with greater power. {1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn.
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Creatures you control get +10/+10 and gain vigilance until end of turn.
Instant
Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
Legendary Creature — Rabbit Wizard
Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. {1}{W}, Sacrifice five Illusions: Exile target nonland permanent.
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)