1106 Jungs Station Road, Saint Peters, MO, 63303
Cards Tracked
8252
In Stock
5256
Rating
β
Inventory last scanned: 8/17/2026, 5:25:49 AM
Creature β Phyrexian Beast
Trample Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Vampire
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature β Human Cleric
{B}, Pay 1 life: Add one mana of any color.
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Land β Swamp Mountain
({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
Artifact β Equipment
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment. Equip {2}
Artifact
When this artifact enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {3}{B}, {T}, Sacrifice this artifact: Return up to two target creature cards from your graveyard to your hand.
Creature β Vampire Spirit
This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall β Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Creature β Vampire Demon
Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
Creature β Vampire Wizard
Lifelink When this creature enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Artifact Creature β Shapeshifter
Changeling (This card is every creature type.) As this creature enters, choose a creature type. Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.
Sorcery
Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
Creature β Thrull
Sacrifice this creature: Add {B}.
Creature β Squirrel Druid
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.) When this creature enters, you and target opponent each create a Treasure token. Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
Enchantment
When this enchantment enters, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on this enchantment. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Creature β Demon
Flying, trample Whenever this creature deals combat damage to a player, untap it. After this phase, there is an additional combat phase. This creature can't attack a player it has already attacked this turn.
Artifact β Equipment
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.
Creature β Vampire Knight
Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Creature β Vampire Wizard
Flying {B}, Pay 2 life: Put a +1/+1 counter on this creature. When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
Creature β Turtle
Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control cost {1} less to activate. Land creatures you control get +1/+1.
Enchantment
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
Creature β Dragon
Flying Lightning Breath β When this creature enters, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
Instant
Choose one β β’ Counter target red spell. β’ Destroy target red permanent.
Artifact β Equipment
Job select Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying {3} rather than paying its mana cost." Spirit of the Whalaqee β Equip {2}
Sorcery
Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
Creature β Sliver
Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Creature β Human Pirate
Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature β Boar Porcupine
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Creature β Avatar
Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever this creature is dealt damage, draw that many cards.
Kindred Enchantment β Goblin
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have this enchantment deal 1 damage to target player or planeswalker.
Land
This land enters tapped. {T}: Add {B} or {R}. {4}, {T}, Sacrifice this land: Draw a card.
Creature β Human Rogue Ally
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Tap an untapped Ally you control: Exile target card from a graveyard. Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.
Land
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
Legendary Artifact
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Instant
This spell costs {3} less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target.
Sorcery
Boltwave deals 3 damage to each opponent.
Land
{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Artifact
{T}: Add one mana of any color. {4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.
Creature β Demon
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Attacking tokens you control have deathtouch.
Creature β Dragon
Flash Flying This creature enters with a number of +1/+1 counters on it equal to the number of creatures that died this turn. When this creature dies, you draw X cards and you lose X life, where X is the number of +1/+1 counters on it.