1106 Jungs Station Road, Saint Peters, MO, 63303
Cards Tracked
8253
In Stock
5142
Rating
β
Inventory last scanned: 8/18/2026, 6:14:57 PM
Creature β Faerie
Flying When this creature enters, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)
Legendary Creature β Human Soldier Mercenary
During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.) Equip abilities you activate that target Cloud cost {2} less to activate.
Creature β Jellyfish Artificer
Flying As long as you control an artifact, this creature gets +1/+0.
Instant
Exile target creature you control, then return that card to the battlefield under your control.
Creature β Sliver
Sliver creatures you control have flying and haste.
Instant
Tiered (Choose one additional cost.) β’ Cross-Slash β {0} β Destroy target tapped creature. β’ Blade Beam β {1} β Destroy any number of target tapped creatures with different controllers. β’ Omnislash β {3}{W} β Destroy all tapped creatures.
Artifact Creature β Equipment Kirin
Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Enchantment β Aura
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste.
Artifact
{T}: Add one mana of any color. {T}: Put a charge counter on this artifact. At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Artifact
{T}: Target player mills a card. (They put the top card of their library into their graveyard.) {5}, {T}, Sacrifice this artifact: Return target card from your graveyard to your hand.
Legendary Artifact Creature β Robot
Commanders you control have ward {2}. {T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. {T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you draw a card and lose 1 life.
Creature β Orc Pirate
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
Creature β Cat Beast
{1}{W}, {T}: Tap target nonenchantment creature.
Instant
Exile target card from a graveyard. Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Artifact
When this artifact enters, surveil 1. {3}{W}, {T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.
Artifact
Each creature you control enters with an additional +1/+1 counter on it for each mana from an artifact source spent to cast it. {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, you may draw that many cards.
Snow Artifact
This artifact enters tapped. As this artifact enters, choose a color. {T}: Add one mana of the chosen color.
Artifact
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
Legendary Creature β Treefolk Shaman
Reach, vigilance Whenever Colfenor or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
Creature β Beast
Trample When this creature enters, choose one β β’ Destroy target artifact or enchantment. β’ Draw a card.
Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Sorcery
EscalateβTap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more β β’ Destroy target creature with power 4 or greater. β’ Destroy target enchantment. β’ Put a +1/+1 counter on each creature target player controls.
Instant
Escalate {G} (Pay this cost for each mode chosen beyond the first.) Choose one or more β β’ Destroy target artifact. β’ Destroy target enchantment. β’ Target creature gains hexproof and indestructible until end of turn.
Artifact
Hideaway 5 (When this artifact enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) {1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
Artifact
{2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Legendary Creature β Human Samurai Hero
Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Colleen Wing. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature β Dragon
Flying Whenever this creature enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Creature β Wurm
Colossal Rattlewurm has flash as long as you control a Desert. Trample {1}{G}, Exile this card from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Enchantment Creature β Turtle
Flying, ward {2} Channel β {2}{G}, Discard this card: Return target card from your graveyard to your hand. Channel β {1}{U}, Discard this card: Return target creature to its owner's hand.
Artifact β Equipment
Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Human Warrior
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Enchantment β Aura
Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Sorcery
Target player draws two cards. Put a +1/+1 counter on up to one target creature you control.
Artifact Creature β Construct
First strike When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
Legendary Creature β Human Assassin
Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power.
Instant β Lesson
Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Instant
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Land
{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.
Land
This land enters tapped. When this land enters, sacrifice it unless you tap an untapped permanent you control. {T}: Add one mana of any color.
Instant
You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
Instant
Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.
Enchantment
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
Artifact
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Land
{T}: Add one mana of any color in your commander's color identity.