1106 Jungs Station Road, Saint Peters, MO, 63303
Cards Tracked
8253
In Stock
5142
Rating
β
Inventory last scanned: 8/18/2026, 6:14:57 PM
Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +3/+0 and is a Knight in addition to its other types. Chaosbringer β EquipβPay 3 life. Activate only once each turn.
Legendary Creature β Mutant Ninja Turtle Human
Sneak {W}{B} Attacking Ninjas you control have deathtouch. Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.
Artifact Land
This land enters tapped. Indestructible {T}: Add {B} or {G}.
Instant
Add {B}{B}{B}.
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {U} or {B}.
Creature β Bat Warlock
Offspring {B} (You may pay an additional {B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Artifact Land
Indestructible {T}: Add {C}.
Artifact Creature β Golem
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Indestructible (Damage and effects that say "destroy" don't destroy this creature.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Enchantment β Aura
Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Artifact Creature β Myr
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it still dies.)
Artifact β Equipment
Indestructible Equipped creature has indestructible. Equip {2}
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on this artifact. When this artifact has twenty or more charge counters on it, you win the game.
Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Land
{1}, {T}: Add {U}{B}.
Creature β Merfolk Noble
Whenever you draw your second card each turn, create a 1/1 blue Merfolk creature token. {U}, {T}: Target Merfolk can't be blocked this turn.
Creature β Human Knight
As this creature enters, choose another creature you control. Sacrifice this creature: The chosen creature gains indestructible until end of turn.
Artifact Creature β Robot
When this creature enters, exile each opponent's graveyard. Create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature β Dauthi Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. {T}, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature β Human Cleric
When this creature enters, choose one β β’ Cure Wounds β You gain 2 life. β’ Dispel Magic β Destroy target enchantment. β’ Gentle Repose β Exile target card from a graveyard.
Instant
Choose one β β’ Prevent all combat damage that would be dealt this turn. β’ Regenerate target creature. β’ Counter target spell that targets you.
Creature β Bird
Flying When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Enchantment
This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.
Legendary Artifact β Spacecraft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.) 10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker. 20+ | Flying
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Sorcery
Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it. Flashback {2}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.
Sorcery
Destroy all creatures.
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.
Instant
Counter target spell unless its controller pays {2}. If you control a Bird, counter that spell unless its controller pays {4} instead.
Enchantment β Room // Enchantment β Room
Sorcery
As an additional cost to cast this spell, you may collect evidence 6. Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery
As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature. Destroy target creature.
Creature β Spider
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Instant
If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.
Enchantment β Aura
Enchant creature Enchanted creature gets -2/-2.
Enchantment
Each player can't cast more than one noncreature spell each turn.
Creature β Spirit
Flying As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.
Sorcery
Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.
Land
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {G}.
Creature β Dinosaur
Whenever this creature enters or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, this creature gets +1/+1 until end of turn.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Target player mills two cards, then exiles their graveyard. III β Put all creature cards exiled with this enchantment onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Instant
Exile target creature with mana value 3 or less.
Creature β Dinosaur Beast
Deathtouch Whenever a permanent you control is turned face up, you may return this card from your graveyard to the battlefield face up or face down. Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Enchantment
Morbid β At the beginning of each end step, if a creature died this turn, you may draw a card.