1106 Jungs Station Road, Saint Peters, MO, 63303
Cards Tracked
8253
In Stock
5142
Rating
β
Inventory last scanned: 8/18/2026, 6:14:57 PM
Creature β Kavu Soldier
At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on this creature.
Land
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.
Enchantment
As this enchantment enters, choose Jeskai or Temur. β’ Jeskai β Whenever one or more creatures you control deal combat damage to a player, draw a card. β’ Temur β Creatures you control get +1/+0 and have trample and haste.
Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature loses all abilities and can't become untapped.
Instant
Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact Creature β Robot Scientist
This creature can't be blocked if an artifact entered the battlefield under your control this turn. {U}, Sacrifice this creature: Counter target spell that targets an artifact or creature you control.
Instant
Target creature you control gets +3/+2 until end of turn. If that creature was cast for its warp cost, it also gains trample and haste until end of turn.
Sorcery
After this main phase, there are two additional combat phases. At the beginning of each combat this turn, untap all creatures that attacked this turn.
Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Instant
Choose one β β’ Target player discards a card. β’ Target creature gets +2/-1 until end of turn. β’ Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Enchantment β Room // Enchantment β Room
Creature β Fungus Beast
This spell costs {X} less to cast, where X is the number of differently named lands you control.
Enchantment β Aura
Flash Enchant creature Enchanted creature gets +2/+0. When enchanted creature dies, return it to the battlefield tapped under its owner's control.
Creature β Elemental Incarnation
Double strike When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. EvokeβExile a red card from your hand.
Land
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.
Artifact
When this artifact enters, draw a card. {3}{U}, Sacrifice this artifact: Draw two cards.
Creature β Elf Druid
{T}: Add {G}.
Sorcery
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When this card is put into your graveyard from your library, shuffle your graveyard into your library.
Instant
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Creature β Cat
Flying, vigilance As long as you control two or more artifacts, this creature gets +2/+0.
Legendary Creature β Human Soldier
When Gaius van Baelsar enters, choose one β β’ Each player sacrifices a creature token of their choice. β’ Each player sacrifices a nontoken creature of their choice. β’ Each player sacrifices an enchantment of their choice.
Instant
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. Prevent all combat damage that would be dealt this turn by non-Elf creatures.
Legendary Creature β Elf Noble
Will of the council β At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
Legendary Creature β Human Wizard
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background (You can have a Background as a second commander.)
Creature β Elemental Elk
Flash Reach, vigilance, trample
Creature β Human Citizen
When this creature enters, draw a card.
Legendary Land
When Gallifrey Council Chamber enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
Instant
Until end of turn, target creature gets +1/+0 and gains "When this creature dies, put a number of +1/+1 counters equal to its power on up to one target creature."
Instant
Galvanic Blast deals 2 damage to any target. Metalcraft β Galvanic Blast deals 4 damage instead if you control three or more artifacts.
Instant
Choose target creature or planeswalker. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Galvanic Discharge deals that much damage to that permanent.
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
This spell costs {2} less to cast if a player's life total is less than or equal to half their starting life total. Destroy all creatures.
Land
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {G}.
Legendary Creature β Dragon
Flying Whenever Ganax or another Dragon you control enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Choose a Background (You can have a Background as a second commander.)
Legendary Creature β Avatar Wizard
Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf as your Ring-bearer, draw a card.
Sorcery
Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard. Excess damage is dealt to that creature's controller instead.
Legendary Creature β Avatar Wizard
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen β β’ You may tap or untap target permanent. β’ Gandalf deals 3 damage to each opponent. β’ Copy target instant or sorcery spell you control. You may choose new targets for the copy. β’ Put Gandalf on top of its owner's library.
Legendary Creature β Avatar Wizard
Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature β Giant Knight
Adamant β If at least three green mana was spent to cast this spell, this creature enters with a +1/+1 counter on it. This creature can't be blocked by creatures with power 2 or less.
Creature β Beast
Trample Suspend 4β{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Legendary Creature β Human Noble Cleric
Lifelink Whenever Garnet attacks, you may remove a lore counter from each of any number of Sagas you control. Put a +1/+1 counter on Garnet for each lore counter removed this way.
Legendary Planeswalker β Garruk
+1: Destroy another target planeswalker. +1: Create a 3/3 black Beast creature token with deathtouch. β3: Destroy target creature. You gain life equal to its toughness. β8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."
Creature β Beast
Whenever another creature you control with power 3 or greater enters, you may draw a card.
Enchantment
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.
Creature β Plant
Defender When this creature enters, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.