1106 Jungs Station Road, Saint Peters, MO, 63303
Cards Tracked
8251
In Stock
5055
Rating
β
Inventory last scanned: 8/19/2026, 6:15:19 PM
Instant
Choose one β β’ Destroy X target artifacts and/or enchantments. β’ Target player gains twice X life.
Creature β Human Cleric
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Creature β Human Soldier
Flying Whenever this creature attacks, another target attacking creature gains flying until end of turn. Equip abilities you activate that target this creature cost {2} less to activate.
Legendary Creature β Human Hero
Haste When Hellcat dies, return her to the battlefield under her owner's control with a +1/+1 counter on her. She loses all abilities and gains haste.
Creature β Dragon
Flying, haste Whenever this creature attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Creature β Dragon
Flying When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
Creature β Dragon
Flying, trample Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
Creature β Lizard Rogue
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When this creature enters, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
Enchantment β Aura
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
Legendary Artifact β Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
Creature β Cat
When this creature enters, draw a card.
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Artifact Creature β Robot
When this creature enters, exile target tapped creature an opponent controls until this creature leaves the battlefield.
Artifact
As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.
Creature β Angel
Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game.
Creature β Eldrazi Drone
Devoid (This card has no color.) Colorless spells you cast cost {1} less to cast.
Creature β Merfolk Warrior
Creatures you control with +1/+1 counters on them can't be blocked.
Creature β Centaur Shaman
Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.
Artifact
As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact Creature β Robot Scout
Flying When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped.
Creature β Beast
Whenever one or more +1/+1 counters are put on this creature, you may create a 4/4 green Beast creature token.
Artifact
{T}: Add one mana of any color. Spend this mana only to cast a creature spell. {T}: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Sorcery
Target player draws X cards. Create a token that's a copy of up to one target creature with mana value X or less.
Instant
Choose one β β’ Destroy target artifact. β’ Destroy target enchantment. β’ Exile up to one target card from a graveyard. Draw a card.
Legendary Creature β Elder Wizard
Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance. Whenever you attack with one or more Birds, scry 2.
Creature β Human Druid Ally
{T}: Add one mana of any color. {T}: Add two mana in any combination of colors. Spend this mana only to cast Lesson spells.
Sorcery
Choose one β β’ Date Night β Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. β’ Patrol Night β One or two target creatures each get +1/+0 and gain first strike until end of turn.
Legendary Artifact
Each legendary creature you control gets +1/+1 for each other legendary creature you control. {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment
When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.
Instant
Permanents you control gain hexproof and indestructible until end of turn.
Creature β Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Creature β Human Knight Ally
Rally β Whenever this creature or another Ally you control enters, creatures you control gain indestructible until end of turn.
Artifact β Equipment
Equipped creature gets +3/+2. Whenever a legendary creature you control enters, you may attach this Equipment to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Destroy target creature or planeswalker.
Artifact β Equipment
Equipped creature gets +2/+1. As long as equipped creature is legendary, it has trample and haste. Equip {2}
Creature β Goblin Sorcerer
This spell can't be countered. WardβPay 2 life. Spells you control can't be countered. Other creatures you control have "WardβPay 2 life."
Sorcery β Arcane
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Artifact Creature β Phyrexian Insect
{X}{B/P}: Remove up to X counters from target permanent. For each counter removed this way, this creature gets +1/+0 until end of turn. ({B/P} can be paid with either {B} or 2 life.)
Creature β Sliver
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Land
This land enters tapped with two depletion counters on it. {T}, Remove a depletion counter from this land: Add {G}{G}. If there are no depletion counters on this land, sacrifice it.
Land β Cave
This land enters tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.
Land
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. {2}, {T}: Target creature you control with a counter on it gains lifelink until end of turn.
Land
{T}: Add {C}. {T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.