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Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.

Artifact
Each creature you control enters with an additional +1/+1 counter on it for each mana from an artifact source spent to cast it. {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Snow Artifact
This artifact enters tapped. As this artifact enters, choose a color. {T}: Add one mana of the chosen color.

Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Enchantment
Creatures you control get +3/+3.

Sorcery
EscalateβDiscard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more β β’ Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. β’ Target creature gets -2/-2 until end of turn. β’ Target opponent loses 2 life and you gain 2 life.

Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As this enchantment enters, choose a creature type. Double all damage that sources you control of the chosen type would deal.

Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets -3/-3 until end of turn.

Instant
Escalate {G} (Pay this cost for each mode chosen beyond the first.) Choose one or more β β’ Destroy target artifact. β’ Destroy target enchantment. β’ Target creature gains hexproof and indestructible until end of turn.

Creature β Ouphe
Activated abilities of artifacts can't be activated.

Artifact
{2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Elemental Horse
Ward {1}, haste Opus β Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature.
Creature β Elemental Horse
Ward {1}, haste Opus β Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature.

Creature β Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Creature β Dragon
Flying Whenever this creature enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.

Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

Creature β Wurm
Colossal Rattlewurm has flash as long as you control a Desert. Trample {1}{G}, Exile this card from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.

Enchantment Creature β Turtle
Flying, ward {2} Channel β {2}{G}, Discard this card: Return target card from your graveyard to your hand. Channel β {1}{U}, Discard this card: Return target creature to its owner's hand.

Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature gets +20/+20.

Artifact β Equipment
Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
Artifact β Equipment
Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Bird Cleric
Flying Inklings can't attack you or planeswalkers you control. Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.

Creature β Human Warrior
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)

Enchantment β Aura
Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Artifact Creature β Construct
First strike When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
Sorcery
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
Sorcery
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
Sorcery
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.

Legendary Planeswalker β Comet
0: Roll a six-sided die. 1 or 2 β [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 β [β1], then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 β Comet deals damage equal to the number of loyalty counters on him to a creature or player, then [β2]. 6 β [+1], and you may activate Comet's loyalty ability two more times this turn.

Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

Instant
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Enchantment
Whenever you gain life, put a growth counter on this enchantment. As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3.

Land
{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.

Instant
You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
Legendary Creature β Human Soldier
Vigilance Other Soldiers you control have vigilance, trample, and haste. {2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."

Artifact
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Artifact
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Sorcery
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.

Land
{T}: Add one mana of any color in your commander's color identity.
Land
{T}: Add one mana of any color in your commander's color identity.
Land
{T}: Add one mana of any color in your commander's color identity.
Land
{T}: Add one mana of any color in your commander's color identity.
Land
{T}: Add one mana of any color in your commander's color identity.
Land
{T}: Add one mana of any color in your commander's color identity.
Land
{T}: Add one mana of any color in your commander's color identity.
Land
{T}: Add one mana of any color in your commander's color identity.

Instant
This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Land β Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land β Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Legendary Creature β Human Soldier
Leading from the Front β Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures. Summary Execution β {2}, Sacrifice another creature: You gain 2 life and draw a card.
Enchantment
When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.

Sorcery
Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature β Satyr Bard
Constellation β Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.

Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.
Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Creature β Elephant Cleric
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.

Creature β Centaur Cleric
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When this creature dies, you gain life equal to its power.

Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.