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Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
Legendary Creature β Human Warrior
Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {3}, {T}, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.


Enchantment β Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Creature β Elemental
This creature enters with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

Creature β Human Knight
First strike, haste Whenever this creature attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target this creature cost {3} less to activate.

Enchantment
Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Land β Swamp Forest
({T}: Add {B} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs. If a card or token would be put into your graveyard from anywhere, exile it instead. {1}{R}: Sacrifice this enchantment.

Land
{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.

Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.

Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Land
This land enters tapped. {T}: Add {C}. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Creature β Nightmare
This creature gets +1/+1 for each creature card in your graveyard. {X}{B/G}, {T}, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.

Creature β Devil
First strike (This creature deals combat damage before creatures without first strike.) If a source would deal damage to an opponent, it deals double that damage to that player instead.

Creature β Bear Demon
Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, return another target non-Bear creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.

Creature β Elf
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

Instant
If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.
Instant
If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.

Sorcery
Choose three. You may choose the same mode more than once. β’ Fiery Confluence deals 1 damage to each creature. β’ Fiery Confluence deals 2 damage to each opponent. β’ Destroy target artifact.

Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.

Enchantment
When this enchantment enters, the Ring tempts you. Whenever you cast an instant or sorcery spell, this enchantment deals 2 damage to each opponent.

Land
{T}, Pay 1 life: Add {U} or {R}. {1}, {T}, Sacrifice this land: Draw a card.

Enchantment β Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able.

Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Instant
Destroy all blocking creatures and all blocked creatures.

Instant
Return all noncreature, nonland permanents to their owners' hands.
Instant
Return all noncreature, nonland permanents to their owners' hands.

Creature β Incarnation
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.

Sorcery
Choose one or more β β’ Destroy all creatures. β’ Destroy all planeswalkers. β’ Destroy all battles. β’ Exile all graveyards. β’ Each opponent loses all counters.
Sorcery
Choose one or more β β’ Destroy all creatures. β’ Destroy all planeswalkers. β’ Destroy all battles. β’ Exile all graveyards. β’ Each opponent loses all counters.
Sorcery
Choose one or more β β’ Destroy all creatures. β’ Destroy all planeswalkers. β’ Destroy all battles. β’ Exile all graveyards. β’ Each opponent loses all counters.

Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Sorcery
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.

Sorcery
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.

Instant
Spree (Choose one or more additional costs.) + {1} β All creatures lose all abilities until end of turn. + {1} β Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} β Destroy all creatures.

Legendary Creature β Rabbit Archer
Reach, vigilance Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
Legendary Creature β Rabbit Archer
Reach, vigilance Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.

Enchantment
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Enchantment
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.

Creature β Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Creature β Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Creature β Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)

Creature β Goblin Warrior
As long as this creature is equipped, it has haste. When this creature dies, it deals damage equal to its power to any target.

Instant
You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target.

Instant
As an additional cost to cast this spell, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures.

Artifact
This artifact enters tapped. {T}: Add {R}.
Artifact
This artifact enters tapped. {T}: Add {R}.

Instant // Instant

Land
{T}: Add {C}. {R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.

Legendary Creature β Human Noble
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Legendary Creature β Human Noble
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Legendary Creature β Human Noble Ally
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
Legendary Creature β Human Noble Ally
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.

Instant
Tiered (Choose one additional cost.) β’ Fire β {0} β Fire Magic deals 1 damage to each creature. β’ Fira β {2} β Fire Magic deals 2 damage to each creature. β’ Firaga β {5} β Fire Magic deals 3 damage to each creature.

Creature β Angel Soldier
Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.