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Creature β Angel Soldier
Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.

Artifact
This artifact enters tapped. {T}: Add two mana of different colors.

Enchantment
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.) Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.

Land
This land enters tapped unless you control a basic land. {T}: Add {R}. {1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)
Artifact
At the beginning of combat on your turn, up to one target creature gets +2/+0 and gains firebending 2 until end of turn. {R}: Put a charge counter on this artifact. Remove fifty charge counters from this artifact: It deals 50 damage to any target.

Sorcery
Destroy target artifact or land. Creatures without flying can't block this turn.

Enchantment
You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.

Legendary Creature β Minotaur Cleric
Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

Legendary Creature β Human Rebel Warrior
Equipped creatures you control have haste. Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.
Legendary Creature β Human Rebel Warrior
Equipped creatures you control have haste. Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.
Legendary Creature β Human Rebel Warrior
Equipped creatures you control have haste. Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Create a 4/4 white Angel Warrior creature token with flying and vigilance. II β Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power." III β Angels you control gain double strike until end of turn.

Instant
Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Sorcery
As an additional cost to cast this spell, pay X life. Return each artifact and creature card with mana value X from your graveyard to the battlefield.

Legendary Land
{T}: Add {W}. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Instant
Choose one. If you control a Wizard as you cast this spell, you may choose two instead. β’ Target player draws two cards. β’ Destroy target artifact. β’ Flame of Anor deals 5 damage to target creature.
Instant
Choose one. If you control a Wizard as you cast this spell, you may choose two instead. β’ Target player draws two cards. β’ Destroy target artifact. β’ Flame of Anor deals 5 damage to target creature.

Sorcery
Flame Rift deals 4 damage to each player.

Enchantment
Whenever a nontoken creature you control enters, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Sorcery
Flame Slash deals 4 damage to target creature.

Creature β Dinosaur
Menace Paradox β Whenever you cast a spell from anywhere other than your hand, this creature deals 3 damage to any target. Then put a +1/+1 counter on this creature. When this creature dies, it deals damage equal to its power to each opponent.

Sorcery
You may sacrifice a nontoken green creature rather than pay this spell's mana cost. Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
You may sacrifice a nontoken green creature rather than pay this spell's mana cost. Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
You may sacrifice a nontoken green creature rather than pay this spell's mana cost. Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Instant
You may sacrifice a nontoken blue creature rather than pay this spell's mana cost. Counter target spell.

Instant
You may sacrifice a nontoken red creature rather than pay this spell's mana cost. Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
You may sacrifice a nontoken red creature rather than pay this spell's mana cost. Copy target instant or sorcery spell. You may choose new targets for the copy.

Instant
You may sacrifice a nontoken white creature rather than pay this spell's mana cost. Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.

Instant
You may sacrifice a nontoken black creature rather than pay this spell's mana cost. Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Instant
You may sacrifice a nontoken black creature rather than pay this spell's mana cost. Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.

Instant
Damage can't be prevented this turn. Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Instant
If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.
Instant
If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Creature β Fish
Whenever this creature attacks, target player mills half their library, rounded up.

Creature β Phyrexian Bird
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature enters, another target creature you control with toxic gets +1/+1 and gains flying until end of turn.

Creature β Zombie Warrior
When this creature enters, each player sacrifices a creature of their choice.

Instant
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
Creature β Elemental
Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Instant
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.

Creature β Faerie Rogue
Flying This creature enters with a -1/-1 counter on it. {2}{U}, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card.
Creature β Faerie Rogue
Flying This creature enters with a -1/-1 counter on it. {2}{U}, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card.

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
{T}: Add {W}. {T}: Add {U}. Activate only if you control a Plains or an Island.

Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

Creature β Merfolk
Flash Vigilance When this creature enters, tap target creature an opponent controls and put a stun counter on it. {1}{U}, {T}: Shuffle this creature and target creature with a stun counter on it into their owners' libraries.

Legendary Creature β Vampire Noble
First strike At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

Enchantment
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.

Legendary Enchantment
Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1.
Legendary Enchantment
Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1.
Legendary Enchantment
Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1.

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Legendary Creature β Frog Scout
You may play an additional land on each of your turns. Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.

Creature β Jellyfish
Defender, flying Whenever this creature is dealt damage, you and target opponent each draw a card.

Instant
Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Creature β Human Wizard
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)