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Artifact β Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls. Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.)

Instant
Spree (Choose one or more additional costs.) + {2}{R} β Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} β Creatures you control get +1/+0 and gain first strike until end of turn. + {R} β Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Enchantment
{B}, Pay 2 life: Draw a card.

Creature β Elephant
When this creature enters, pay {E}{E} (two energy counters). If you can't, return this creature to its owner's hand and you get {E}.
Legendary Creature β Goblin Human Villain
Flying Whenever you discard a nonland card, put a +1/+1 counter on target Goblin you control. Whenever you discard a land card, create a tapped Treasure token.

Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

Legendary Creature β Symbiote Dragon Villain
Flying (This creature can't be blocked except by creatures with flying or reach.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Legendary Creature β Goblin Rogue
Whenever a creature you control deals combat damage to a player, choose one β β’ Goad target creature that player controls. β’ Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Legendary Creature β Halfling Druid
{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.

Creature β Elf Pilot
Flash When this creature enters, scry 1.
Creature β Elemental Incarnation
Menace When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. EvokeβExile a black card from your hand.
Creature β Elemental Incarnation
Menace When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. EvokeβExile a black card from your hand.

Enchantment β Aura
Enchant player Enchanted player can't gain life. Whenever enchanted player is dealt damage, they lose half their life, rounded up.

Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.

Instant
Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Legendary Creature β Zombie Warrior
Grimgrin enters tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

Creature β Human Wizard
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.
Creature β Human Wizard
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.

Creature β Tiefling Rogue
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.

Legendary Artifact
Whenever one or more creature cards leave your graveyard, create a 2/2 black Zombie creature token. {3}{B}, {T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)

Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

Artifact
{T}, Sacrifice an artifact: Target player mills three cards. Whenever an artifact enters, you may untap this artifact.

Artifact
{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.

Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

Legendary Planeswalker β Grist
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. +1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. β2: You may sacrifice a creature. When you do, destroy target creature or planeswalker. β5: Each opponent loses life equal to the number of creature cards in your graveyard.

Legendary Creature β Frog
Whenever a Frog you control attacks, mill three cards. Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it. You may play lands and cast spells from among cards you own in exile with croak counters on them.

Legendary Artifact β Vehicle
Trample As long as it's your turn and you control an Army, Grond is an artifact creature. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Legendary Creature β Ox Mole Mutant
Trample Whenever you tap a land for mana, add {G}.
Legendary Creature β Ox Mole Mutant
Trample Whenever you tap a land for mana, add {G}.

Enchantment
When this enchantment enters, draw a card. Cards in graveyards can't be the targets of spells or abilities.
Land
{T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life.

Enchantment
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)

Instant
Draw a card. You may put a land card from your hand onto the battlefield.

Creature β Satyr Warrior
Trample When this creature enters, if it isn't a token, create two tokens that are copies of it. When this creature dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
Creature β Satyr Warrior
Trample When this creature enters, if it isn't a token, create two tokens that are copies of it. When this creature dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
Land β Gate
This land enters tapped. {T}: Add {R} or {G}.

Artifact
{1}, {T}: Add {R}{G}.

Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.

Creature β Troll Wizard
Flash Commander creatures you control get +2/+2. Commanders you control have hexproof.

Creature β Shapeshifter
Changeling (This card is every creature type.) When this creature enters, put a +1/+1 counter on target creature.

Creature β Spirit Knight
Flash Vigilance When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

Creature β Angel
Flying When this creature enters, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

Creature β Human Soldier
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever this creature enlists a creature, scry 2. Discard a card: This creature gains indestructible until end of turn. Tap it.

Creature β Angel
Flying This creature can block any number of creatures. Whenever this creature blocks, it gets +1/+1 until end of turn for each creature it's blocking.

Enchantment
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Creature β Dragon
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.

Creature β Horse Mount
Ward {2} Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. Saddle 4

Creature β Salamander
This creature can't be blocked. Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Creature β Human Cleric
Whenever another creature you control enters, you gain 1 life and get {E} (an energy counter). Whenever you attack, you may pay {E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.