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Enchantment
Shroud (This enchantment can't be the target of spells or abilities.) {X}: Put X tower counters on this enchantment. At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.

Creature β Dragon
Flying, haste Whenever this creature attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

Creature β Dragon
Flying When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.

Creature β Dragon
Flying, trample Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Creature β Dragon
Flying, trample Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.

Artifact β Equipment
Equipped creature gets +1/+1 for each enchantment you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Legendary Artifact β Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}

Creature β Cat
When this creature enters, draw a card.
Legendary Creature β Human Scientist
Henry Wu and other Human creatures you control have exploit. (When a creature with exploit enters, you may sacrifice a creature.) Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.

Artifact
As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.

Creature β Angel
Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game.

Creature β Boar Beast
Trample Whenever you cast a creature spell, put two +1/+1 counters on this creature. If that spell has mana value 5 or greater, this creature deals damage equal to the number of counters on it to each opponent.

Creature β Merfolk Warrior
Creatures you control with +1/+1 counters on them can't be blocked.

Creature β Demon
Locus of Slaanesh β Demon spells you cast cost {2} less to cast. Other Demons you control have haste.

Creature β Centaur Shaman
Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.

Creature β Angel
Flying Whenever this creature attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on this creature.

Artifact
As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Artifact
{T}: Add one mana of any color. Spend this mana only to cast a creature spell. {T}: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Artifact
{T}: Add one mana of any color. Spend this mana only to cast a creature spell. {T}: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."

Legendary Creature β Eldrazi Dragon
Emerge {6}{R}{R} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may exile your hand. If you do, draw three cards. Flying Each creature spell you cast has emerge. The emerge cost is equal to its mana cost.
Legendary Creature β Eldrazi Dragon
Emerge {6}{R}{R} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may exile your hand. If you do, draw three cards. Flying Each creature spell you cast has emerge. The emerge cost is equal to its mana cost.

Creature β Elf Druid
Tap three untapped Elves you control: Add {G}{G}{G}.
Legendary Creature β Elder Wizard
Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance. Whenever you attack with one or more Birds, scry 2.

Creature β Human Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Legendary Creature β Mutant Ninja Turtle
Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
Enchantment
When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.

Instant
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Permanents you control gain hexproof and indestructible until end of turn.

Creature β Human Warrior
Vigilance Whenever another Human you control enters, put a +1/+1 counter on this creature. {T}: Add X mana of any one color, where X is this creature's power.

Instant
Destroy target creature or planeswalker.

Sorcery
Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
Sorcery
Destroy six target creatures.

Creature β Goblin Sorcerer
This spell can't be countered. WardβPay 2 life. Spells you control can't be countered. Other creatures you control have "WardβPay 2 life."
Creature β Goblin Sorcerer
This spell can't be countered. WardβPay 2 life. Spells you control can't be countered. Other creatures you control have "WardβPay 2 life."

Sorcery β Arcane
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.

Artifact Creature β Phyrexian Insect
{X}{B/P}: Remove up to X counters from target permanent. For each counter removed this way, this creature gets +1/+0 until end of turn. ({B/P} can be paid with either {B} or 2 life.)

Land
This land enters tapped with two depletion counters on it. {T}, Remove a depletion counter from this land: Add {G}{G}. If there are no depletion counters on this land, sacrifice it.

Land
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. {2}, {T}: Target creature you control with a counter on it gains lifelink until end of turn.

Land
{T}: Add {C}. {T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
Land
{T}: Add {C}. {T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.

Instant
Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step.
Instant
Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step.

Creature β Eldrazi
Devoid (This card has no color.) When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn. Trample, haste, annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)

Legendary Creature β Ogre Demon Dragon
Flying When Hidetsugu and Kairi enters, draw three cards, then put two cards from your hand on top of your library in any order. When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
Legendary Creature β Ogre Demon Dragon
Flying When Hidetsugu and Kairi enters, draw three cards, then put two cards from your hand on top of your library in any order. When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.

Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.

Creature β Faerie Wizard
Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash.