Inventory last scanned: 5/16/2026, 6:53:55 PM
Creature — Angel
Flying Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Artifact
This artifact enters tapped. When this artifact enters, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order. {T}: Add {C}.
Legendary Artifact
{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle.
Sorcery
Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
Instant
Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.
Land
This land is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.) {T}: Add {C}. {1}, {T}: Add one mana of any color.
Creature — Human Wizard
{R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Sorcery
Choose four. You may choose the same mode more than once. • Create a 2/2 Citizen creature token that's all colors. • Return target permanent card from your graveyard to your hand. • Proliferate. • You gain 4 life.
Legendary Creature — Orc Efreet
At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.
Creature — Sliver
All Sliver creatures get +0/+1.
Artifact Creature — Angel
Flying You can't lose the game and your opponents can't win the game.
Instant
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
When this land enters, if you control two or more Gates, you gain 3 life. {T}: Add {C}. {T}: Add one mana of any type that a Gate you control could produce.
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Instant
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.