163 Main St, Owego, NY, 13827
Cards Tracked
8259
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2427
Rating
β
Inventory last scanned: 8/15/2026, 6:12:11 PM
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Creature β Human Soldier
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, create a 1/1 white Soldier creature token.
Artifact
Lands you control have "{T}: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells." {T}: Draw a card. Activate only if you have seven or more cards in your hand.
Creature β Angel
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, this creature gets +2/+2 and gains lifelink.
Enchantment
When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
Land
This land enters tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever this land attacks, create a Map token.
Land
This land enters tapped. {T}: Add {R} or {W}. {1}{R}{W}: This land becomes a 2/2 red and white Ox creature until end of turn. It's still a land. Whenever this land attacks, put a +1/+1 counter on target creature you control.
Land
This land enters tapped. {T}: Add {B} or {G}. {2}{B}{G}: This land becomes a 4/4 black and green Horror creature until end of turn. It's still a land. Whenever this land attacks, create a Food token and exile up to one target card from a graveyard.
Land
This land enters tapped. {T}: Add {W} or {B}. {2}{W}{B}: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever this land attacks, defending player loses 2 life and you gain 2 life.
Land
This land enters tapped. {T}: Add {G} or {W}. {2}{G}{W}: This land becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever this land attacks, other creatures you control get +1/+1 until end of turn.
Land
This land enters tapped. {T}: Add {U} or {B}. {2}{U}{B}: Until end of turn, this land becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. Whenever this land attacks, target player mills four cards.
Land
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: This land becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. Whenever this land attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
Land
This land enters tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. Whenever this land attacks, scry 1.
Land
This land enters tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, this land becomes a 2/3 black and red Insect creature with menace. It's still a land. Whenever this land attacks, you may discard a card. If you do, draw a card.
Land
This land enters tapped. {T}: Add {G} or {U}. {3}{G}{U}: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
Instant
Tiered (Choose one additional cost.) β’ Cure β {0} β Target permanent gains hexproof and indestructible until end of turn. β’ Cura β {1} β Target permanent gains hexproof and indestructible until end of turn. You gain 3 life. β’ Curaga β {3}{W} β Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Sorcery β Lesson
Return target nonland permanent card from your graveyard to the battlefield. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Enchantment β Room // Enchantment β Room
Sorcery
Suspend 2β{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Artifact β Equipment
Equipped creature has lifelink. Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment
Landfall β Whenever a land you control enters, choose one β β’ You may tap or untap target creature. β’ Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment
Landfall β Whenever a land you control enters, choose one β β’ Target creature gets +1/+0 and gains deathtouch until end of turn. β’ Each opponent loses 1 life and you gain 1 life.
Enchantment
Landfall β Whenever a land you control enters, choose one β β’ Put a +1/+1 counter on target creature. β’ You gain 2 life.
Artifact
{3}: Untap this artifact. {2}, {T}: Create a 1/1 colorless Servo artifact creature token. {1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. {T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
Instant
Choose one β β’ Draw cards equal to the greatest power among non-Human creatures you control. β’ Non-Human creatures you control get +3/+3 until end of turn.
Instant
Spree (Choose one or more additional costs.) + {1} β Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. + {1} β Change the target of target spell or ability with a single target.
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Instant
Choose one β β’ Destroy target artifact. β’ Destroy target enchantment. β’ Exile target card from a graveyard.
Enchantment
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Creature β Human Soldier
When this creature enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Sorcery // Sorcery
Sorcery
Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Instant
Counter target spell. Untap up to four lands.
Legendary Creature β Dwarf Artificer
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
Legendary Creature β Human Villain
Trample When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
Legendary Artifact
Green creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
Legendary Creature β God
Deathtouch, indestructible Rhonas can't attack or block unless you control another creature with power 4 or greater. {2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
Creature β Wolf
Whenever this creature attacks, you may sacrifice another creature. If you do, put a number of +1/+1 counters on this creature equal to the sacrificed creature's power. When this creature dies, amass Goblins X, where X is this creature's power. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Creature β Rhino Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead.