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Creature β Wolf
Whenever this creature attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Creature β Elemental
When this creature dies, it deals 3 damage to any target.

Instant
Add {R}{R}{R}.

Creature β Zombie
At the beginning of your upkeep, if this card is in your graveyard, you may pay {1}{B}{B}. If you do, return it to your hand. {1}{R}{R}, Sacrifice this creature: It deals 2 damage to any target.

Artifact
{R}, Sacrifice this artifact: It deals 2 damage to any target. {1}, Sacrifice this artifact: Draw a card.

Enchantment
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on this enchantment. Whenever you cast an instant or sorcery spell while this enchantment has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.

Artifact
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.

Enchantment
Whenever a player casts a spell with mana value 3 or less, this enchantment deals 2 damage to that player.

Creature β Lizard Assassin
Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.

Artifact
{T}: Each player exiles the top card of their library face down. {7}, {T}, Sacrifice this artifact: Each player turns face up all cards they own exiled with this artifact, then puts all permanent cards among them onto the battlefield.

Creature β Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature β Cat Warrior
Reach Whenever this creature or another Cat you control enters, you may destroy target artifact or enchantment.

Creature β Giant Berserker
Your opponents can't gain life. At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. Foretell {2}{R}{R}

Creature β Human Wizard
Magecraft β Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.

Land
This land enters tapped. {T}: Add {G} or {U}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Instant
Choose one β β’ Counter target spell unless its controller pays {2}. β’ Destroy target enchantment. β’ Target creature has base power and toughness 5/5 until end of turn.

Creature β Turtle Druid
When this creature enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.

Creature β Merfolk Druid
Magecraft β Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature.

Sorcery
Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Creature β Dinosaur Beast
Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.

Legendary Creature β Elf Noble
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
Legendary Creature β Elf Noble
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
Legendary Creature β Elf Noble
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.

Legendary Creature β Human Noble
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

Legendary Creature β Human Noble
{4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.

Legendary Creature β Human Assassin
Deathtouch, haste When Queen Marchesa enters, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

Creature β Vampire Knight
Whenever this creature enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)

Enchantment
Whenever a Goblin you control enters, you may put a quest counter on this enchantment. As long as this enchantment has five or more quest counters on it, creatures you control get +2/+0.

Enchantment
Landfall β Whenever a land you control enters, put a quest counter on this enchantment. {5}{B}, Sacrifice this enchantment: Put target creature card from a graveyard onto the battlefield under your control. This ability costs {1} less to activate for each quest counter on this enchantment. Activate only as a sorcery.

Legendary Creature β Beast
Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

Legendary Creature β Octopus Advisor
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
Legendary Creature β Octopus Advisor
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
Legendary Creature β Treefolk
Whenever Quickbeam or another Treefolk you control enters, up to two target creatures each get +2/+2 and gain trample until end of turn.

Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact β Equipment
During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Instant
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
Creature β Phyrexian Drake
Flying When this creature enters, draw a card, then discard a card.

Creature β Human Artificer
Whenever an artifact you control enters, you may discard a card. If you do, draw a card.


Artifact β Equipment
Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}

Legendary Creature β Qu
If one or more tokens would be created under your control, those tokens plus a 1/1 green Frog creature token are created instead. {2}, Sacrifice a Frog: Put a +1/+1 counter on Quina.

Legendary Creature β Elephant Cleric
Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
Legendary Planeswalker β Quintorius
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. +1: You may discard a card. If you do, draw two cards, then mill a card. β4: Spirits you control gain double strike and vigilance until end of turn. Quintorius, History Chaser can be your commander.

Creature β Dryad Warrior
Whenever you cast a creature spell, put a +1/+1 counter on this creature. When this creature dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on this creature.
Creature β Dryad Warrior
Whenever you cast a creature spell, put a +1/+1 counter on this creature. When this creature dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on this creature.

Legendary Creature β Human Wizard
Blue Magic β When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.

Creature β Rabbit Kangaroo
Landfall β Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Instant
Until end of turn, any number of target creatures you control each get +1/+0 and gain "When this creature dies, draw a card."

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.

Land
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}, {T}, Sacrifice this land: Draw a card.
Land
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}, {T}, Sacrifice this land: Draw a card.

Legendary Creature β Elf Warrior
Whenever Radha attacks, you may add {R}{R}. {T}: Add {G}.
Legendary Creature β Elf Warrior
Whenever Radha attacks, you may add {R}{R}. {T}: Add {G}.

Creature β Human Warrior
Whenever this creature attacks, target creature defending player controls with power less than this creature's power can't block this turn. Domain β {5}{R}: This creature gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.
Creature β Human Warrior
Whenever this creature attacks, target creature defending player controls with power less than this creature's power can't block this turn. Domain β {5}{R}: This creature gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.

Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

Land
When this land enters, you gain 2 life. {T}: Add {C}.

Land β Forest Plains
({T}: Add {G} or {W}.) This land enters tapped.