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Creature β Beast
Trample Landfall β Whenever a land you control enters, create a 4/4 green Beast creature token.
Creature β Dinosaur
This creature can't be blocked except by three or more creatures.

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Legendary Creature β Human Assassin
Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.

Land β Desert
{T}: Add {C}. {T}, Pay 1 life: Add {R}. {2}{R}{R}, {T}, Sacrifice a Desert: This land deals 2 damage to each opponent.

Legendary Creature β Spirit Warrior
Flying, vigilance The first card you foretell each turn costs {0} to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.

Creature β Zombie Rat
Skulk (This creature can't be blocked by creatures with greater power.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Enchantment β Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 2/2 green Wolf creature token. {1}{G}: Level 2 Whenever you attack, put a +1/+1 counter on target attacking creature. {3}{G}: Level 3 You may look at the top card of your library any time. You may cast creature spells from the top of your library.

Sorcery
Ranger's Firebrand deals 2 damage to any target. The Ring tempts you.

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Creature β Bird
Flying {3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Artifact β Equipment
Equipped creature gets +2/+1 and has reach. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Sorcery
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
Legendary Creature β Faerie Dwarf
Flying, first strike, haste Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number β β’ Each player creates a Treasure token. β’ Each player sacrifices a creature of their choice. β’ If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.

Sorcery
Choose one or more β β’ Each player discards two cards. β’ Each player loses 4 life. β’ Each player sacrifices two creatures of their choice.

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Creature β Dragon
Flying When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Eldrazi Drone
Trample Whenever this creature deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Legendary Creature β Devil Noble
Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Legendary Creature β Mutant Ninja Turtle
Menace (This creature can't be blocked except by two or more creatures.) Alliance β Whenever another creature you control enters, you may exile the top card of your library. Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael.

Legendary Creature β Mutant Ninja Turtle
Raphael must be blocked if able. Enrage β Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature β Mutant Ninja Turtle
Double all damage that creatures you control with counters on them would deal. When Raphael enters, create a Mutagen token. PartnerβCharacter select (You can have two commanders if both have this ability.)
Legendary Creature β Mutant Ninja Turtle
Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Attacking creatures you control have double strike.

Legendary Creature β Mutant Ninja Turtle
Alliance β Whenever another creature you control enters, Raphael deals 1 damage to target opponent.

Legendary Creature β Mutant Ninja Turtle
Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase.

Instant
Tap target creature. If it's your turn, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.

Legendary Creature β Human Monk
Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.)

Legendary Creature β Elf Druid
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.

Legendary Creature β Zombie Wizard
Vigilance, ward {2} Other Zombies you control have vigilance. Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.

Creature β Ogre Rogue
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle.

Creature β Rat
This creature gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony.

Legendary Creature β Rat Avatar
Disappear β At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. {T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped.

Instant
Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This token can't block."

Creature β Rat
{B}: Destroy target artifact, creature, or land you control.

Creature β Spirit
Flash Flying When this creature enters, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.

Creature β Human Citizen
{T}: Add {G}. If you control a creature with power 4 or greater, add {G}{G} instead.

Artifact
{T}: Add {U}, {R}, or {W}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land β Island Mountain Plains
({T}: Add {U}, {R}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Creature β Tyranid
Flash Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) When this creature enters, target creature attacks target opponent this turn if able.

Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature β Human Wizard Mutant
Whenever this creature deals combat damage to a player, that player exiles the top ten cards of their library. Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature β Bird
Flying Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Artifact
{1}, {T}, Sacrifice a creature: Draw a card and put a soul counter on this artifact. Activate only as a sorcery. {4}, {T}, Sacrifice this artifact: Each opponent loses life equal to the number of soul counters on this artifact.

Artifact Creature β Robot
Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token. {R}, {T}: Creature tokens you control gain haste until end of turn.
Creature β Squirrel
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on this creature. {1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.

Sorcery
Target player discards a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Sorcery
Exile all multicolored permanents.

Instant
Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.

Enchantment β Aura
Flash Enchant creature When this Aura enters, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step.

Legendary Creature β Demon
Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.

Instant
Choose one β β’ Destroy target artifact. β’ Target attacking creature gets +2/+2 until end of turn.
Creature β Human Assassin
This creature has first strike during your turn. Whenever an opponent draws a card, this creature deals 1 damage to them.

Instant
Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.

Artifact Land
This land enters tapped. Indestructible {T}: Add {W} or {U}.

Land
This land enters tapped unless a player has 13 or less life. {T}: Add {B} or {R}.

Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {W}.

Creature β Human Wizard
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. It can't be blocked this turn.