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Creature β Cat
Other Cats you control get +1/+1 and have lifelink. (Damage dealt by those creatures also causes you to gain that much life.) When this creature enters, create two 1/1 white Cat creature tokens with lifelink.

Creature β Dinosaur Cat
Mutate {1}{R/W}{R/W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.

Instant
Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.

Sorcery
Return target card from your graveyard to your hand.

Artifact Creature β Human Samurai
Haste At the beginning of your end step, return this creature to its owner's hand. Channel β {1}{R}, Discard this card: Draw a card.
Artifact Creature β Human Samurai
Haste At the beginning of your end step, return this creature to its owner's hand. Channel β {1}{R}, Discard this card: Draw a card.

Sorcery
ReplicateβPay {E}{E}{E}. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Reiterating Bolt deals 3 damage to target creature or planeswalker.

Artifact Creature β Construct
Defender When this creature enters, target player mills three cards. (They put the top three cards of their library into their graveyard.) {3}: Put target card from a graveyard on the bottom of its owner's library.

Instant
Counter target creature or planeswalker spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Land
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Legendary Creature β Human Shaman
Whenever you cast a legendary spell, draw a card.

Sorcery
Amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Creature β Human Knight
When this creature enters, the Ring tempts you.

Artifact
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on this artifact. {2}, {T}, Remove all charge counters from this artifact: It deals that much damage to target creature.

Artifact Creature β Golem
This creature can't attack or block unless an opponent has eight or more cards in their graveyard. {2}, {T}: Target player mills two cards. (They put the top two cards of their library into their graveyard.)

Artifact
{T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.

Creature β Goblin Rogue
Haste Whenever this creature deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This token can't block" and "At the beginning of your upkeep, this token deals 1 damage to you."

Artifact
{2}, {T}, Sacrifice a creature: Draw a card. As long as you control a Cleric, this artifact has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."

Creature β Kor Knight Ally
When this creature enters, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
Land
You have no maximum hand size. {T}: Add {C}.
Creature β Human Survivor
Survival β At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it. Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
Creature β Human Survivor
Survival β At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it. Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.

Legendary Creature β Human Knight
Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Legendary Creature β Human Knight
Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

Land
This land enters tapped. {T}: Add {U}. Cycling {2} ({2}, Discard this card: Draw a card.)

Legendary Creature β Dragon Artificer
You may cast Dragon spells and artifact spells as though they had flash. Choose a Background (You can have a Background as a second commander.)
Legendary Creature β Dragon Artificer
You may cast Dragon spells and artifact spells as though they had flash. Choose a Background (You can have a Background as a second commander.)

Legendary Enchantment Creature β Demigod
Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters with an additional +1/+1 counter on it.
Legendary Enchantment Creature β Demigod
Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters with an additional +1/+1 counter on it.

Instant
Counter target spell. Its controller can't cast spells this turn.

Instant
Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.

Artifact β Vehicle
Whenever this Vehicle attacks, it gets +1/+1 and gains trample until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
This artifact enters tapped. {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature β Human Warrior
Revolt β When this creature enters, if a permanent left the battlefield under your control this turn, return target permanent card with mana value 2 or less from your graveyard to the battlefield.

Sorcery
Target creature can't block this turn. Draw a card.

Legendary Creature β Human Assassin
Menace Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.
Enchantment
At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.

Sorcery
Return target artifact, enchantment, or planeswalker card from your graveyard to the battlefield. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Instant
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.

Instant
Destroy target creature with power or toughness 4 or greater.

Instant
Prevent all damage that would be dealt this turn by non-Human sources.

Enchantment
Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.

Creature β Zombie
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, return target instant or sorcery card from your graveyard to your hand.

Enchantment β Aura
Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)

Sorcery
Spree (Choose one or more additional costs.) + {1} β Destroy target artifact. + {1} β Destroy target enchantment. + {1} β Put a +1/+1 counter on each creature target player controls.

Creature β Elemental Spirit
Flash Natural Shelter β When this creature enters, you may return another permanent you control to its owner's hand.

Artifact Creature β Moonfolk Wizard
Flash Flying Whenever an artifact creature you control deals combat damage to a player, draw a card.

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Kraken
Trample, ward {2} At the beginning of each combat, if this creature is untapped, any opponent may tap an untapped creature they control. If they do, tap this creature and create a 1/1 blue Fish creature token with "This token can't be blocked."

Instant
Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Creature β Human Soldier
When this creature enters, if you control another Human, draw a card.

Creature β Angel
Flying When this creature enters, if your life total is less than your starting life total, it becomes equal to your starting life total.

Creature β Human Soldier
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, create a 1/1 white Soldier creature token.

Instant
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.

Creature β Dog
Defender {1}, Sacrifice this creature: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.

Creature β Angel
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, this creature gets +2/+2 and gains lifelink.