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Legendary Creature β Rhino Mutant
Rocksteady can't be blocked by more than one creature. Boars you control can't be blocked by more than one creature. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Instant
Target creature you control deals damage equal to its power to target creature an opponent controls.

Legendary Creature β Vampire Angel
Flying, deathtouch, lifelink Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

Legendary Creature β Kobold Warrior
First strike, menace, trample Partner (You can have two commanders if both have partner.)

Sorcery
For each color, return up to one target creature card of that color from your graveyard to your hand.

Artifact β Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Land
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Legendary Creature β Kobold Warrior
Other Kobolds you control get +2/+2. Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying. Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Creature β Human Knight
You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order.

Creature β Human Knight
Menace (This creature can't be blocked except by two or more creatures.) When this creature dies, the Ring tempts you.

Creature β Merfolk Rogue
Landfall β Whenever a land you control enters, you get {E} (an energy counter). {T}, Pay six {E}: Draw three cards.

Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.

Enchantment
When this enchantment enters, draw two cards, then discard a card. When a Dragon you control enters, return this enchantment to its owner's hand.

Instant
Roku's Mastery deals X damage to target creature. If X is 4 or more, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Exchange control of two target permanents that share a permanent type.

Sorcery
Rolling Earthquake deals X damage to each creature without horsemanship and each player.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV β Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.

Legendary Creature β Human Wizard
Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.

Instant
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead.

Creature β Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever this creature attacks, you may have it deal 1 damage to each creature defending player controls.

Creature β Vampire Assassin
Flash Flying, lifelink When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.

Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.

Instant
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.

Enchantment
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When this enchantment enters, if it was kicked, create a 2/2 blue Drake creature token with flying. Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.

Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

Land
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Creature β Plant Horror
{T}: Add one mana of any color. {T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard. {G}{U}, {T}, Exile this creature: Return target card with flashback you own from exile to your hand.

Creature β Elemental
Morph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may put a creature card from your hand onto the battlefield.

Legendary Creature β Orc Shaman
{2}, Return Rootha to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Sorcery
Until end of turn, creatures you control get +2/+2 and gain menace and "Whenever this creature attacks, you gain 1 life." (A creature with menace can't be blocked except by two or more creatures.)

Creature β Sliver
This spell can't be countered. Sliver spells can't be countered.

Creature β Elf Druid
When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.

Creature β Human Knight
Vigilance When this creature enters, look at the top six cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.

Legendary Creature β Human
Rose Tyler gets +1/+1 for each time counter on it. Bad Wolf β Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it. Doctor's companion (You can have two commanders if the other is the Doctor.)

Legendary Creature β Human Assassin
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Face-down creatures you control have menace. Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.
Legendary Creature β Human Assassin
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Face-down creatures you control have menace. Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.

Legendary Creature β Giant Shaman
When Rosheen enters, mill six cards. You may put a card with {X} in its mana cost from among them into your hand. {T}: Reveal any number of cards with {X} in their mana cost in your hand. Add {C}{C} for each card revealed this way. Spend this mana only on costs that contain {X}.

Creature β Elemental
Menace Whenever this creature deals combat damage to a player, put a skewer counter on this creature. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on this creature. You may play those cards this turn.

Creature β Elemental Snake
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs {1} less to cast for each permanent sacrificed this way. Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.

Creature β Zombie Kraken
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, each opponent sacrifices a creature of their choice.

Creature β Zombie Dinosaur
At the beginning of your upkeep, discard a card.

Creature β Phyrexian Wolf
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.

Creature β Human Mercenary
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Exhaust β {8}: Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.)

Sorcery
You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.

Creature β Elf Scout
When this creature enters, draw a card.

Creature β Human Peasant Ally
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Instant
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)

Legendary Creature β Human Scout
Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. {T}: Add {R} or {G}.

Artifact
Red spells you cast cost {1} less to cast.

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.

Artifact Creature β Construct
Flying Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn.

Creature β Crab
Landfall β Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

Creature β Spirit
{W}, {T}: Exile target land you control, then return it to the battlefield under your control.

Sorcery
Devoid (This card has no color.) Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.

Sorcery
Choose one β β’ Ruinous Rampage deals 3 damage to each opponent. β’ Exile all artifacts with mana value 3 or less.

Sorcery
Destroy all nonland permanents your opponents control.

Legendary Creature β Goblin
Menace (This creature can't be blocked except by two or more creatures.) Whenever Rulik Mons attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
Legendary Creature β Goblin
Menace (This creature can't be blocked except by two or more creatures.) Whenever Rulik Mons attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.

Land
Vigilance When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.) {T}: Add {C}. {1}, {T}: Add one mana of any color.