1431 Railroad Ave, Bellingham, WA, 98225
Cards Tracked
8950
In Stock
8950
Rating
β
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Instant
Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls.

Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Sorcery
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.

Sorcery
Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Land
This land enters tapped. When this land enters, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}.

Legendary Creature β Orc Shaman
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.

Instant
Choose one β β’ Target creature gets +2/+2 and gains trample until end of turn. β’ Exile target creature with power 5 or greater. β’ Create a 2/2 white Knight creature token with vigilance.

Land β Gate
This land enters tapped. {T}: Add {G} or {W}.
Land β Gate
This land enters tapped. {T}: Add {G} or {W}.
Land β Gate
This land enters tapped. {T}: Add {G} or {W}.

Artifact
{T}: Add {G} or {W}. {G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice this artifact: Draw two cards.

Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.

Artifact
{1}, {T}: Add {G}{W}.

Creature β Fox Samurai
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature β Fox Samurai
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature β Dog
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature β Zombie
{T}, Discard a creature card: Draw a card.

Legendary Creature β Elf Scout
Parley β {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. (Activate only as an instant.)
Legendary Creature β Elf Scout
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

Sorcery
Council's dilemma β Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Artifact
Imprint β When this artifact enters, you may exile a nonland card from your hand. Spells you cast that share a card type with the exiled card cost {2} less to cast.

Sorcery
Each opponent discards a card. You create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."

Legendary Creature β Vampire Noble
Flying Whenever another creature dies, put two +1/+1 counters on Sengir. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.)
Legendary Creature β Vampire Noble
Flying Whenever another creature dies, put two +1/+1 counters on Sengir. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.)
Legendary Creature β Spider Human Hero
Whenever Sensational Spider-Man attacks, tap target creature defending player controls and put a stun counter on it. Then you may remove up to three stun counters from among all permanents. Draw cards equal to the number of stun counters removed this way.

Creature β Phyrexian Artificer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golem creatures you control have vigilance.

Creature β Elf Knight
When this creature enters, choose one or more β β’ Return target card you own in exile that has an Adventure to your hand. β’ Put target card you don't own in exile that has an Adventure on the bottom of its owner's library. β’ Exile target player's graveyard.

Legendary Creature β Human Knight
Haste As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. Battalion β Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escapeβ{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Artifact Creature β Robot
Flash This spell costs {1} less to cast for each creature attacking you. When this creature enters, you get {E} for each creature attacking you. At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control.
Legendary Creature β Bird Scout
Flying, vigilance {T}, Exile Senu: You gain 2 life and scry 2. When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.

Legendary Creature β Angel
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

Instant
Destroy target creature. You gain 2 life.

Land
{T}: Add {C}. {4}, {T}, Sacrifice this land: Mill five cards. Then you may put an artifact card from your graveyard on top of your library.

Creature β Angel
Flying, lifelink

Land
When this land enters, you gain 1 life. Whenever an Angel you control enters, you gain 1 life. {T}: Add {C}.

Sorcery
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.

Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.

Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.

Creature β Serpent
If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash. This spell costs {1} less to cast for each noncreature, nonland card in your graveyard.

Enchantment Creature β Serpent
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.

Land
This land enters tapped. {T}: Add {U} or {B}. {4}, {T}, Sacrifice this land: Draw a card.

Creature β Angel
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Creature β Angel
Flying Vigilance (Attacking doesn't cause this creature to tap.)

Creature β Avatar
Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

Creature β Angel
Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature β Angel Soldier
Flying Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.

Creature β Scorpion
When this creature dies, it deals 2 damage to each opponent and you gain 2 life.

Legendary Planeswalker β Serra
+2: Creatures you control with flying get +1/+1 until end of turn. β3: Create a 4/4 white Angel creature token with flying and vigilance. β6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."

Creature β Vedalken Wizard
When this creature enters, draw a card, then scry 2.

Sorcery
Draw a card. Scry 2.

Creature β Human Warlock
Deathtouch Whenever this creature deals combat damage to a player, if you've committed a crime this turn, you may sacrifice this creature. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)