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Legendary Creature β Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn.

Creature β Sliver
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)

Legendary Creature β Zombie Snake
Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When Sidisi exploits a creature, you may search your library for a card, put it into your hand, then shuffle.

Creature β Dragon
Flying When this creature enters, destroy all Walls your opponents control. Whenever this creature attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.

Creature β Goblin
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.

Creature β Zombie
Tap three untapped creatures you control: Each opponent loses 1 life.

Creature β Eldrazi
Devoid (This card has no color.) Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}." ({C} represents colorless mana.)

Legendary Creature β Angel
Flying, trample Humans you control get +1/+1. Coven β Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Legendary Creature β Angel
Flying You and Humans you control have hexproof. {2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.

Enchantment
You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment you control enters, you may attach it to target creature you control.

Enchantment β Aura
Enchant creature Enchanted creature can't attack or block. {4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature β Angel
Flash Flying Whenever this creature enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.

Creature β Human Knight
As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink. {1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

Creature β Angel
Flying When this creature enters, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.

Enchantment
At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.

Artifact β Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip {3}

Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)

Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

Instant
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.

Instant
Put a +1/+1 counter on target creature you control, then each modified creature you control deals damage equal to its power to target creature you don't control. (Equipment, Auras you control, and counters are modifications.)

Sorcery
Target player draws two cards and loses 2 life.

Artifact Creature β Construct
No more than one creature can attack each combat. No more than one creature can block each combat.

Creature β Demon Ninja
Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.

Artifact β Vehicle
Whenever this Vehicle deals combat damage to a player or planeswalker, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Creature β Elf Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked except by creatures with flying.

Instant
Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
Instant
Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

Legendary Creature β Dragon
Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.

Creature β Elf Citizen
When this creature enters, draw a card, then discard a card. If you discard a land card this way, put it from your graveyard onto the battlefield tapped. Landfall β Whenever a land you control enters, you may pay {1}{G}{U}. If you do, return this card from your graveyard to your hand.

Creature β Ape Shaman
Whenever you cast a creature spell, choose one β β’ Destroy target artifact or enchantment. β’ Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. β’ You gain 4 life.

Creature β Dinosaur
Enrage β Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice.

Artifact Creature β Mercenary
When this creature enters, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. {T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.

Creature β Rat Ninja
Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1.
Creature β Rat Ninja
Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1.

Creature β Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When this creature enters, draw a card.

Artifact Creature β Myr
{T}: Add {U}.

Creature β Human Warlock
Magecraft β Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.

Land
This land enters tapped. {T}: Add {W} or {B}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Sorcery
Choose two β β’ Target creature gets +3/+3 and gains flying until end of turn. β’ Return target creature card with mana value 2 or less from your graveyard to the battlefield. β’ Target player draws a card and loses 1 life. β’ Target opponent sacrifices a creature of their choice.

Creature β Human Cleric
As this creature enters, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.

Legendary Creature β Elder Dragon
Flying, vigilance Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Legendary Creature β Elder Dragon
Flying, vigilance Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)

Artifact Creature β Bird
Flying When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Sorcery
You may cast this spell as though it had flash if X is 3 or less. Draw X cards.

Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip {3}

Creature β Fox Samurai
Flash Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Artifact Creature β Equipment Monkey
Equipped creature gets +1/+1. Whenever this creature or equipped creature becomes blocked, it deals 1 damage to defending player. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Enchantment
{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.

Instant
Choose one β β’ Target creature gets +3/+3 until end of turn. β’ Permanents you control gain hexproof until end of turn. β’ Return target creature to its owner's hand.

Artifact
{T}: Add {G} or {U}. {G}{U}, {T}, Sacrifice this artifact: Draw a card.

Land β Gate
This land enters tapped. {T}: Add {G} or {U}.

Artifact
{1}, {T}: Add {G}{U}.

Creature β Leviathan
Flying, trample Shroud (This creature can't be the target of spells or abilities.)

Creature β Phyrexian Soldier
{3}{W}, {T}: Tap target creature. Corrupted β {W}, {T}: Tap target creature. Activate only if an opponent has three or more poison counters.

Creature β Starfish
{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature β Devil
Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, this creature deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.

Legendary Creature β Leviathan Avatar
Flying Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.

Legendary Creature β Human Soldier
When Siona enters, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.