1431 Railroad Ave, Bellingham, WA, 98225
Cards Tracked
8897
In Stock
8897
Rating
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Inventory last scanned: 6/16/2026, 6:08:17 PM
Creature — Human Wizard
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
Artifact
{4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling. (It is every creature type.)
Creature — Human Cleric
Whenever an Angel you control enters, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
Creature — Eldrazi
Devoid (This card has no color.) Menace Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may cast that card by paying life equal to the spell's mana value rather than paying its mana cost.
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Creature — Human Ninja
Ninjutsu {2}{B} This creature enters with a menace counter on it. Whenever this creature deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
Creature — Faerie Rogue
Flash Flying At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When this Aura is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card.
Instant
This spell costs {3} less to cast if it targets a creature that was dealt damage this turn. Destroy target creature. Its controller loses 2 life.
Creature — Human Shaman
Deathtouch When this creature dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.
Legendary Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {3}
Instant
As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.
Legendary Creature — Human
{T}, Sacrifice an artifact: Bjorna, Nightfall Alchemist deals 1 damage to target creature. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Partner—Friends forever (You can have two commanders if both have this ability.)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {R}.
Creature — Dragon
Flying Acid Breath — When this creature enters, target creature an opponent controls gets -3/-3 until end of turn.
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Creature — Human Knight
Flash When this creature enters, target Knight gains deathtouch and lifelink until end of turn.
Instant
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
Creature — Bird
Flying This creature enters with a +1/+1 counter on it if a creature died this turn. Plot {1}{B} (You may pay {1}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Sliver
Hellbent — As long as you have no cards in hand, Sliver creatures you control have "{T}: This creature deals 1 damage to target player or planeswalker."
Creature — Fox Ninja
Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Double strike
Instant
Target creature gains deathtouch until end of turn. Draw a card.
Artifact Creature — Serpent
When this creature enters, for each {U}{U} spent to cast it, draw a card. When this creature enters, for each {B}{B} spent to cast it, each opponent discards a card. When this creature enters, for each {R}{R} spent to cast it, it gets +1/+0 and gains trample and haste until end of turn.
Creature — Phyrexian Warrior
Menace Equipment spells you cast cost {1} less to cast. Activated abilities of Equipment you control that target this creature cost {1} less to activate.
Artifact Creature — Griffin
Flying Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
Artifact — Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equip abilities you activate of other Equipment cost {1} less to activate. Equipped creature has double strike. Equip {3}{R}{W}
Artifact — Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, you may have that creature become a copy of another target creature you control. Equip {2}
Creature — Phyrexian Human Artificer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike.
Creature — Zombie Soldier
Other Zombies you control get +1/+0.
Legendary Creature — Dragon Skeleton
Flying, haste Whenever Bladewing deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.
Legendary Creature — Zombie Dragon
Flying When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
Enchantment
Each land is a Swamp in addition to its other land types.
Land
This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Land
{T}: Add {B}. {T}: Add {R}. Activate only if you control a Swamp or a Mountain.
Instant
Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.
Creature — Lizard
{R}: This creature gets +2/+0 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
Instant
Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
Land
This land enters tapped unless a player has 13 or less life. {T}: Add {R} or {G}.
Instant
Escalate {2} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player gains 4 life. • Untap up to two target creatures. • Target opponent sacrifices an attacking creature of their choice.
Instant
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.