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Creature β Human Rogue
Flash Whenever this creature or another Rogue you control enters, each opponent mills two cards. As long as an opponent has eight or more cards in their graveyard, this creature gets +2/+1 and has deathtouch.

Artifact β Equipment
When this Equipment enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Ape Snake
At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.

Creature β Otter
Whenever this creature deals damage to an opponent, draw a card.

Instant
Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Human Monk
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.

Instant
Draw three cards. Then discard two cards unless you discard a basic land card.

Instant
Draw three cards. Then discard two cards unless you discard an artifact card.

Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.

Sorcery
Choose one β β’ Search your library for a basic land card, reveal it, put it into your hand, then shuffle. β’ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Artifact β Vehicle
Flying Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. Crew 2

Artifact
{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.

Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

Legendary Creature β God Warrior Hero
Flying When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
Legendary Creature β God Warrior Hero
Flying When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.

Legendary Creature β Dwarf Noble
Trample Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, artifacts and creatures you control have ward {1}.
Legendary Creature β Dwarf Noble
Trample Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, artifacts and creatures you control have ward {1}.
Instant
Choose one β β’ Creatures you control get +2/+1 until end of turn. β’ Destroy target artifact or enchantment. You gain 2 life.

Instant
Destroy target creature with flying. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)

Kindred Artifact β Shaman Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature." Whenever a Shaman creature enters, you may attach this Equipment to it. Equip {4}

Creature β Sliver
Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target."

Creature β Elemental
You may have this creature assign its combat damage as though it weren't blocked.

Artifact Land
This land enters tapped. Indestructible {T}: Add {G} or {W}.

Creature β Human Assassin
Deathtouch When this creature enters, you become the monarch.

Land
{T}: Add {R}. {T}: Add {G}. Activate only if you control a Mountain or a Forest.
Land
{T}: Add {R}. {T}: Add {G}. Activate only if you control a Mountain or a Forest.

Creature β Squirrel Ranger
{T}: Add {G}. {T}, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.) {3}{G}, {T}: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.

Creature β Elf Archer
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.

Legendary Creature β God Warrior Hero
Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)

Sorcery
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.

Instant
Counter target spell. Its controller mills three cards.

Creature β Eldrazi
({C} represents colorless mana.) When this creature enters, target opponent reveals their hand. You choose a nonland card from it and exile that card. When this creature leaves the battlefield, target opponent draws a card.

Enchantment
Cumulative upkeepβExile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay this enchantment's cumulative upkeep, that player exiles all cards from their library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.

Artifact Creature β Construct
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, draw two cards.
Artifact Creature β Construct
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, draw two cards.

Enchantment
If you would draw a card, draw two cards instead.
Instant
Target player mills two cards. Draw a card.

Artifact
You have no maximum hand size. {T}: Add {C}.
Artifact
You have no maximum hand size. {T}: Add {C}.
Artifact
You have no maximum hand size. {T}: Add {C}.
Creature β Human Ninja
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Flying When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.

Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

Creature β Human Cleric
{T}: Create a 1/1 white Human creature token. Fateful hour β As long as you have 5 or less life, other creatures you control get +2/+2.

Creature β Human Soldier
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature β Angel
Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance.

Creature β Beast
When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.

Legendary Creature β Dragon Peasant
Trample Whenever Thrakkus attacks, double the power of each Dragon you control until end of turn.
Legendary Creature β Dragon Peasant
Trample Whenever Thrakkus attacks, double the power of each Dragon you control until end of turn.

Instant
Counter target spell. If a permanent spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.

Legendary Creature β Elf Noble
Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card.
Legendary Creature β Elf Noble
Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card.
Land β Gate
This land enters tapped unless you control two or fewer other lands. As this land enters, choose a basic land type. This land is the chosen type in addition to its other types. Mana abilities of this land cost an additional 1 life to activate.

Artifact β Equipment
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
At the beginning of your upkeep, you may add {C}{C}. This mana can't be spent to cast spells.

Enchantment
Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control.

Creature β Dinosaur
{1}, Sacrifice this creature: Destroy target artifact or enchantment.