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8950
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8950
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Creature β Dragon
Flying Cold Breath β When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature β Dragon
Flying Cold Breath β When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Lesson or Shrine spell. {1}, {T}: Add one mana of any color.

Creature β Human Soldier Ally
Vigilance Other Allies you control get +1/+1.

Artifact
This artifact enters tapped. {T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.
Artifact
This artifact enters tapped. {T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.

Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Cat
Flash When this creature enters, return a creature you control to its owner's hand.

Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.

Legendary Creature β Mutant Warlock Hero
Flying Whenever you cast a noncreature spell, exile another target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Creature β Nightmare
Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life.

Creature β Wolf
When this creature enters, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on this creature. It gains indestructible until end of turn. Tap it.

Creature β Treefolk Shaman
This creature enters with a -1/-1 counter on it. {G}, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment.

Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost.

Creature β Zombie Soldier
This creature enters tapped. Life Drain β Whenever a creature dealt damage by this creature this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.

Creature β Zombie
This creature gets +1/+1 for each creature card in your opponents' graveyards.
Creature β Zombie Soldier
This creature enters tapped. Life Drain β Whenever a creature dealt damage by this creature this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.

Creature β Elf Archer
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on this creature.

Creature β Human Druid
({R/G} can be paid with either {R} or {G}.) Sacrifice this creature: Add one mana of any color.

Enchantment
Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.

Sorcery
Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.

Sorcery
Return X target cards from your graveyard to your hand. Exile Wildest Dreams.

Artifact Creature β Scarecrow
Defender {2}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

Creature β Devil
When this creature enters and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.

Enchantment β Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Creature β Avatar
Reach, trample Converge β This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.

Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards.

Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

Instant
Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability. β’ 1/3 Turtle with hexproof. β’ 1/5 Spider with reach. β’ 3/3 Elephant with trample.

Instant
Target creature gets +2/+2 and gains trample until end of turn. Draw a card.

Instant
Ferocious β If you control a creature with power 4 or greater, damage can't be prevented this turn. Wild Slash deals 2 damage to any target.

Creature β Hydra
This creature enters with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.

Legendary Creature β Zombie Warrior
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead. β’ Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life. β’ Return target creature card from your graveyard to the battlefield.

Instant
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Creature β Treefolk Spirit
Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature. When this creature dies, you gain life equal to its power.

Creature β Elemental
Flying When this creature enters, scry 2.
Legendary Creature β Bear Warrior
This spell can't be countered. Reach, vigilance, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Choose a Background (You can have a Background as a second commander.)

Instant
Destroy target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Creature β Sphinx
Flying Whenever a creature with flying attacks, you may draw a card.

Creature β Human Wizard
Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.

Creature β Angel
Flash Flying When this creature enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)

Sorcery
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.

Instant
Return target nonland permanent to its owner's hand. Each player mills two cards.

Creature β Human Wizard
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have flying.

Artifact β Equipment
Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) Equip {1}

Instant
Cleave {4}{G}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw a card for each creature you control [with flying].

Sorcery
This spell costs {1} less to cast if you control a creature with flying. Draw two cards.

Instant
Target creature gets +2/+2 until end of turn. Put a flying counter on it. Scry 1.

Creature β Human Cleric
Defender When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.

Artifact β Equipment
Equipped creature has flying. Sacrifice this Equipment: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.

Creature β Faerie Elf Wizard
Gust of Wind β When this creature enters, return up to one other target creature to its owner's hand.

Legendary Creature β Human Warlock
Ward {2} At the beginning of your upkeep, each player draws two cards. Delirium β As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
Artifact
Players can't untap more than one nonbasic land during their untap steps.