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Cards Tracked
8950
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8950
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Land
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Tap two target lands.

Creature β Human Knight
Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever this creature attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Sorcery
Draw three cards. Then discard two cards unless you discard a creature card. Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

Legendary Creature β Human Assassin Villain
Vigilance, menace Winter Soldier gets +2/+0 for each Equipment attached to him. {3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)

Snow Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature. As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.

Sorcery
Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step. Flashback {1}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.

Creature β Elf
When this creature dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.

Sorcery
You may play a card you own from outside the game this turn.

Artifact
This artifact enters with three wish counters on it. {1}, {T}, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.


Creature β Elemental Incarnation
When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls. When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card. Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Artifact
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{U}, Sacrifice this artifact: Draw two cards.

Artifact
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.

Land
{T}: Add {C}. {2}, {T}: Target commander gains lifelink until end of turn.

Sorcery
You may discard a card. If you do, draw two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)

Instant
Target creature gets +3/+3 and gains reach until end of turn. Untap it.

Instant
Target creature gets -3/-3 until end of turn. {1}{B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.

Land
This land enters tapped. {T}: Add {B} or {G}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Instant
Choose one β β’ You may sacrifice a permanent. If you do, draw two cards. β’ You gain 5 life. β’ Destroy target nonland permanent with mana value 2 or less.

Legendary Creature β Elder Dragon
Affinity for creatures (This spell costs {1} less to cast for each creature you control.) Flying, deathtouch Instant and sorcery spells you cast have affinity for creatures.

Instant
As an additional cost to cast this spell, pay 3 life. Counter target creature spell.

Instant
Destroy target creature or enchantment. You lose 2 life.
Instant
Destroy target creature or enchantment. You lose 2 life.

Instant
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)

Enchantment β Aura
Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)

Sorcery
Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.

Creature β Devil Citizen
Alliance β Whenever another creature you control enters, this creature deals 1 damage to each opponent.

Enchantment β Class
(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.

Instant
This spell costs {2} less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target.

Creature β Human Wizard
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Instant and sorcery spells you cast cost {1} less to cast. You may cast sorcery spells as though they had flash.

Instant
This spell costs {1} less to cast if you control a Wizard. Counter target spell.

Artifact
This artifact enters tapped. {X}, {T}, Sacrifice this artifact: Add X mana in any combination of colors. When this artifact is put into a graveyard from the battlefield, draw a card.

Artifact β Book
{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery. 1β9 | Copy that card. You may cast the copy. 10β19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost. 20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.
Creature β Zombie Cleric
Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.

Creature β Horror
When this creature enters, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escapeβ{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.

Creature β Angel Detective
Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Enchantment
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.

Creature β Wolf Warrior
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures gets +4/+4.

Instant
Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Creature β Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Creature β Beast
When this creature enters, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.

Land
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
Land
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Creature β Shapeshifter
Changeling (This card is every creature type.)

Land
This land enters tapped. {T}: Add {G} or {U}.

Creature β Elf Druid
Vigilance Whenever another Elf you control enters, this creature gets +1/+1 until end of turn. {T}: Add X mana of any one color, where X is this creature's power. Spend this mana only to cast Elf spells and activate abilities of Elf sources.

Artifact Creature β Construct
When this creature dies, return another target artifact card from your graveyard to your hand.

Creature β Rhino Warrior
Trample When this creature enters, you gain 3 life. When this creature dies, create a 4/4 green Rhino Warrior creature token. Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Artifact
{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Creature β Merfolk Shaman
Whenever this creature attacks, you may mill three cards. When this creature dies, return all land cards from your graveyard to the battlefield tapped.

Sorcery
Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.