1431 Railroad Ave, Bellingham, WA, 98225
Cards Tracked
8907
In Stock
8907
Rating
—
Inventory last scanned: 6/30/2026, 6:07:59 PM
Enchantment
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
Creature — Wolf Warrior
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures gets +4/+4.
Instant
Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
Legendary Creature — Mutant Berserker Hero
Haste When Wolverine enters, he fights up to one other target creature. If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
Creature — Beast
When this creature enters, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.
Land
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
Creature — Shapeshifter
Changeling (This card is every creature type.)
Land
This land enters tapped. {T}: Add {G} or {U}.
Artifact Creature — Construct
When this creature dies, return another target artifact card from your graveyard to your hand.
Creature — Rhino Warrior
Trample When this creature enters, you gain 3 life. When this creature dies, create a 4/4 green Rhino Warrior creature token. Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Artifact
{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.
Enchantment — Aura
Enchant creature Enchanted creature gets -4/-4. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature — Serpent
{3}{U}: Target creature can't be blocked this turn.
Artifact
This artifact enters tapped. {T}: Add {C}{C}.
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Exile target creature or planeswalker.
Creature — Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Legendary Creature — Goblin Shaman
When Wort enters, create two 1/1 red and green Goblin Warrior creature tokens. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
Creature — Human Soldier
Flash At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying.
Instant
Regenerate each creature you control.
Creature — Dragon
Flying Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
Sorcery
Destroy all creatures. They can't be regenerated.
Sorcery
Target player discards two cards unless they discard an artifact card.
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Creature — Hydra
Reach This creature enters with X +1/+1 counters on it. Reinforce X—{X}{G}{G} ({X}{G}{G}, Discard this card: Put X +1/+1 counters on target creature.)
Instant
Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand.
Creature — Zombie Horror
When this creature dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
Creature — Zombie Giant
This spell costs {1} less to cast for each creature card in your graveyard. Deathtouch
Instant
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
Legendary Creature — Human Barbarian
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature — Eldrazi Beast
Devoid (This card has no color.) When you cast this spell, if {C} wasn't spent to cast it, target opponent may put a creature card from their hand onto the battlefield. Trample
Artifact Creature — Phyrexian Wurm
Deathtouch, lifelink When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
Legendary Creature — Human Ranger
Vigilance Whenever Wylie Duke becomes tapped, you gain 1 life and draw a card.
Legendary Creature — Human Warlock
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll. Choose a Background (You can have a Background as a second commander.)
Creature — Human Soldier
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Land — Island Swamp Mountain
({T}: Add {U}, {B}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Legendary Creature — Insect Wizard
Flying {B}{R}{G}, {T}: Target player draws a card.
Legendary Creature — Frog Spirit
Creature — Horror
When this creature enters, each opponent exiles a card from their hand. {2}{B}: This creature gets +1/+1 until end of turn.
Legendary Creature — Elemental Horror
Deathtouch, lifelink If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature — Centaur Druid
Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
Creature — Human Scout
When this creature enters, if you cast it, mill four cards. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature — Human Druid
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice this creature: Draw a card.
Creature — Elf
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature — Elf
Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample When this creature enters, if it was kicked, it gets +1/+1 and gains haste until end of turn.
Creature — Ape Warrior
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) {1}, Sacrifice this creature: Destroy target artifact.
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
Legendary Creature — Elf Noble
{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.