1431 Railroad Ave, Bellingham, WA, 98225
Cards Tracked
8950
In Stock
8950
Rating
β
Inventory synced 1 day ago

Creature β Zombie Mercenary
Menace {1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Creature β Nightmare Beast
Mutate {2}{B/G}{B/G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand.
Creature β Nightmare Beast
Mutate {2}{B/G}{B/G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand.

Legendary Artifact
Black creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

Legendary Creature β God
Menace, indestructible Bontu can't attack or block unless a creature died under your control this turn. {1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.

Sorcery
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II β Amass Orcs 2. III β Creatures you control get +1/+0 and gain menace until end of turn.

Creature β Wurm
Trample When this creature enters, you gain 3 life and draw a card. {2}{G}: Put this card from your graveyard into your library third from the top.

Artifact
{6}, {T}, Sacrifice this artifact: Destroy up to one target artifact, up to one target creature, and up to one target land.

Artifact β Vehicle
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. Exhaust β {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) Crew 2

Instant
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.

Instant
Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.

Sorcery
Draw four cards. Cycling {1} ({1}, Discard this card: Draw a card.)

Enchantment
If you would gain life, you gain twice that much life instead.
Artifact β Vehicle
Menace Whenever you attack, draw a card, then discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact β Equipment
Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Snow Creature β Elf Druid
{T}: Add {C}.

Snow Creature β Elf Warrior
Whenever you cast a creature spell, if {S} of any of that spell's colors was spent to cast it, that creature enters with an additional +1/+1 counter on it. ({S} is mana from a snow source.)

Enchantment β Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. Channel β {2}{W}, Discard this card: Create two 1/1 colorless Pilot creature tokens with "This token crews Vehicles as though its power were 2 greater."

Instant
Choose one β β’ Boros Charm deals 4 damage to target player or planeswalker. β’ Permanents you control gain indestructible until end of turn. β’ Target creature gains double strike until end of turn.

Artifact
{T}: Add {R} or {W}. {R}{W}, {T}, Sacrifice this artifact: Draw a card.

Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.

Land β Gate
This land enters tapped. {T}: Add {R} or {W}.
Land β Gate
This land enters tapped. {T}: Add {R} or {W}.

Artifact
{T}: Add {R} or {W}. {R}{W}: This artifact becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)

Artifact
{T}: Add {R} or {W}. {R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice this artifact: Draw two cards.

Artifact
{1}, {T}: Add {R}{W}.

Sorcery
Choose one β β’ Discard your hand, then draw cards equal to the number of cards in target opponent's hand. β’ Discard your hand, then draw cards equal to the number of cards discarded this way.

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Creature β Elemental Warrior
Trample This creature enters with two +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on this creature.

Land
This land enters tapped. {T}: Add {G} or {W}. {2}{G}{W}, {T}, Sacrifice this land: Draw a card.
Land
This land enters tapped. {T}: Add {G} or {W}. {2}{G}{W}, {T}, Sacrifice this land: Draw a card.

Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.

Creature β Goblin Bard
Whenever you cast a noncreature spell, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

Enchantment
At the beginning of each player's upkeep, that player discards a card at random.

Instant
Return target creature or Vehicle to its owner's hand.

Creature β Wolf
Flash Reach

Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle. Cycling {G}{U}{R} ({G}{U}{R}, Discard this card: Draw a card.)

Land
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.

Enchantment
Creatures with flying can't block creatures you control.

Legendary Enchantment Artifact
Attacking creatures you control have deathtouch. {1}{G}, {T}: Choose one β β’ Put a +1/+1 counter on target creature. β’ Bow of Nylea deals 2 damage to target creature with flying. β’ You gain 3 life. β’ Put up to four target cards from your graveyard on the bottom of your library in any order.

Legendary Creature β Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature β Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.

Legendary Creature β Human Wizard
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.

Enchantment β Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I β You may sacrifice a creature. If you do, each opponent discards a card. II β Return target creature card from your graveyard to your hand. III β Target opponent may sacrifice a nonland, nontoken permanent of their choice. If they don't, they lose 2 life and you draw a card.

Sorcery
Target player draws X cards.

Sorcery
Destroy target creature that isn't enchanted. It can't be regenerated. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature β Dragon Horror
Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.

Artifact
{2}, {T}, Sacrifice this artifact: Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.

Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Sorcery
Destroy target noncreature permanent.

Creature β Wurm
Reach, trample When this creature enters, you gain 5 life. {2}{G}, Exile this card from your graveyard: You gain 5 life.

Creature β Phyrexian Elf Scout
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)

Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

Land
{T}: Add {C}. Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.