1431 Railroad Ave, Bellingham, WA, 98225
Cards Tracked
8930
In Stock
8930
Rating
—
Inventory last scanned: 6/20/2026, 6:06:12 PM
Artifact
{T}, Sacrifice a creature: Put a charge counter on this artifact. {1}, Sacrifice this artifact: Draw a card for each charge counter on this artifact.
Sorcery
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
Sorcery
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
Creature — Skeleton Warrior
This creature enters tapped. {1}{B}: Return this card from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
Creature — Eldrazi Drone
Devoid (This card has no color.) {T}: Add {C}. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains {C}. ({C} represents colorless mana.)
Creature — Elf Artificer
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
Artifact — Vehicle
{T}: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Human Shaman
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
Instant
Target creature gets +3/+1 until end of turn. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Human Wizard
{T}: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
Instant
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.
Creature — Sphinx
This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Creature — Sphinx
Flying Whenever you cycle or discard another card, scry 1. Cycling {U} ({U}, Discard this card: Draw a card.)
Enchantment — Aura
Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
Instant
Each player returns a creature they control to its owner's hand.
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Creature — Boar Elk Bird Ox
When this creature dies, you gain 3 life. {2}, Sacrifice this creature: Destroy up to one target artifact or enchantment.
Enchantment — Aura Curse
Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.
Enchantment — Aura Curse
Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Enchantment — Aura Curse
Enchant player Creatures attacking enchanted player have trample. Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Enchantment — Aura Curse
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's draw step, that player draws two additional cards. At the beginning of enchanted player's end step, that player discards their hand.
Enchantment — Aura Curse
Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, this Aura deals 2 damage to them.
Enchantment — Aura Curse
Enchant player As this Aura enters, choose a card name. Spells with the chosen name enchanted player casts cost {2} more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice this Aura. If you do, draw a card.
Enchantment — Aura Curse
Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls attack each combat if able.
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, this Aura deals 1 damage to that player or a planeswalker that player controls.
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, this Aura deals damage to that player equal to the number of Curses attached to them.
Enchantment — Aura Curse
Enchant player Whenever enchanted player casts a spell, put a spite counter on this Aura. When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on this Aura.
Enchantment — Aura Curse
Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Creature — Spirit Cleric
Flying Will of the council — When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
Instant
Destroy target creature with total power and toughness 5 or less.
Sorcery
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.) You draw X cards and you lose X life.
Sorcery // Sorcery
Artifact Creature — Phyrexian Warrior
Sacrifice another artifact or creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature — Vampire Warrior
Pay 1 life: This creature gets +1/+0 until end of turn. Activate only once each turn.
Artifact Creature — Construct
Flying Other artifact creatures you control have flying. When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
Instant — Lesson
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature — Giant Wizard
When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Creature — Cyclops Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, you get {E}{E}{E} (three energy counters). When this creature dies, you may pay {E}{E}{E}. When you do, this creature deals damage equal to its power to any target.
Creature — Human Survivor
This creature can't be blocked by Glimmers. Survival — At the beginning of your second main phase, if this creature is tapped, you may search your library for a card, put it into your graveyard, then shuffle.
Creature — Phyrexian Beast
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creature — Demon
At the beginning of your upkeep, sacrifice a creature. When you sacrifice this creature, each opponent discards a card, you draw a card, and you gain 2 life.
Creature — Goblin
During your turn, this creature has flying.
Sorcery — Lesson
Choose one — • Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. • Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land
{T}: Add {C}. {1}, {T}: Add one mana of any color. Smear Campaign — {1}, {T}: Target legendary creature gains menace until end of turn. Activate only as a sorcery.
Land
This land enters tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Legendary Creature — Merfolk Artificer
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste.