1431 Railroad Ave, Bellingham, WA, 98225
Cards Tracked
8922
In Stock
8922
Rating
—
Inventory last scanned: 6/21/2026, 6:06:01 PM
Sorcery
Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature — Efreet
Flying {0}: Flip a coin. If you win the flip, this creature phases out. If you lose the flip, sacrifice this creature. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Creature — Sliver
All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
Creature — Devil
Haste Whenever you cast a noncreature spell, this creature gets +2/+2 until end of turn.
Creature — Goblin Berserker
Whenever this creature attacks, you may pay {R}. If you do, target creature can't block this turn.
Creature — Demon Berserker
Whenever you activate a boast ability, put a +1/+1 counter on this creature.
Creature — Orc Warrior
Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
Instant
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
Legendary Creature — Rat Knight
Jump — During your turn, Freya Crescent has flying. {T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.
Instant
Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.
Legendary Creature — Halfling Scout
Whenever Frodo Baggins or another legendary creature you control enters, the Ring tempts you. As long as Frodo Baggins is your Ring-bearer, it must be blocked if able.
Legendary Creature — Halfling Citizen
{W/B}{W/B}: If Frodo is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. {B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
Creature — Frog Spirit
Deathtouch {T}: Add one mana of any color. {2}: This creature gains reach until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Artifact Creature — Frog Myr
Prototype {3}{R} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Creature — Frog Squirrel
Reach (This creature can block creatures with flying.)
Creature — Goblin Rogue
Haste Goblin spells and Rogue spells you cast cost {1} less to cast.
Enchantment
Devoid (This card has no color.) At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}." {1}{G}, Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
Sorcery
Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
Creature — Human Scout
When this creature enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
Creature — Human Warrior
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
Creature — Human Cleric
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with {X} in its mana cost unless its controller pays {3}.
Instant
Choose one — • Create two 1/1 red Goblin creature tokens. • Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Snow Creature — Human Wizard
{S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)
Snow Instant
Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.
Creature — Bird Wizard
Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Snow Land
{T}: Add {C}. {1}{S}: Until end of turn, this land becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow source.) Whenever this land deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Instant
This spell can't be countered. Fry deals 5 damage to target creature or planeswalker that's white or blue.
Instant
Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact Creature — Robot Scientist
This creature can't be blocked if an artifact entered the battlefield under your control this turn. {U}, Sacrifice this creature: Counter target spell that targets an artifact or creature you control.
Instant
Target creature you control gets +3/+2 until end of turn. If that creature was cast for its warp cost, it also gains trample and haste until end of turn.
Sorcery
Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.)
Enchantment
Werewolf creatures you control get +1/+0 and have trample. Sacrifice this enchantment: Regenerate all Werewolf creatures you control.
Instant
Target creature gets +3/+3 until end of turn. Put a trample counter on it.
Creature — Phyrexian Horror
Sacrifice this creature: Put a -1/-1 counter on target creature.
Legendary Creature — Human Samurai
Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able.
Artifact — Vehicle
Vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Sorcery
You draw two cards, lose 2 life, then mill two cards.
Enchantment
{G}{G}: Put a spore counter on target Fungus.
Enchantment
{1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card.
Instant
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
Creature — Fungus Elemental
{G}, Sacrifice a Forest: Put a +2/+2 counter on this creature. Activate only if this creature entered this turn.
Creature — Phyrexian Warrior
Menace At the beginning of each player's upkeep, this creature deals 2 damage to that player unless they control two or more basic lands.
Artifact
{1}, Sacrifice this artifact: Draw a card. {1}{R}, Sacrifice this artifact: Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery.
Sorcery
You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Creature — Sliver
All Sliver creatures have double strike.
Enchantment
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
Creature — Human Ninja
As long as this creature is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. {2}{U}: Untap this creature.
Artifact — Vehicle
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Elf Druid
{T}: Add {G}.