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8950
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8950
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Sorcery
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.

Sorcery
Each opponent loses 1 life for each creature you control.

Sorcery
Choose one β β’ You draw two cards and you lose 2 life. β’ Creatures your opponents control get -1/-1 until end of turn.

Sorcery
Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."

Creature β Satyr Warrior
Trample When this creature enters, if it isn't a token, create two tokens that are copies of it. When this creature dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.

Legendary Creature β Goblin Shaman
Each other non-Human creature you control enters with an additional +1/+1 counter on it.

Instant
Choose one β β’ Creatures without flying can't block this turn. β’ Gain control of all permanents you own. β’ Gruul Charm deals 3 damage to each creature with flying.

Artifact
{T}: Add {R} or {G}. {R}{G}, {T}, Sacrifice this artifact: Draw a card.

Land β Gate
This land enters tapped. {T}: Add {R} or {G}.
Land β Gate
This land enters tapped. {T}: Add {R} or {G}.
Land β Gate
This land enters tapped. {T}: Add {R} or {G}.

Artifact
{T}: Add {R} or {G}. {R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice this artifact: Draw two cards.

Creature β Beast
Whenever this creature or another creature you control enters, that creature fights target creature an opponent controls.

Creature β Ogre Warrior
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample During your turn, you and this creature have hexproof.

Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.

Creature β Human Knight
Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+0 and has flying. {3}{W}: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.

Creature β Human Noble
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, create two 3/3 white Knight creature tokens.

Creature β Troll Wizard
Flash Commander creatures you control get +2/+2. Commanders you control have hexproof.

Creature β Shapeshifter
Changeling (This card is every creature type.) When this creature enters, put a +1/+1 counter on target creature.

Artifact
This artifact enters tapped. {T}: Add {C}. {2}: This artifact becomes a 2/2 Golem artifact creature until end of turn.
Creature β Angel
Flying When this creature enters, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

Creature β Human Soldier
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever this creature enlists a creature, scry 2. Discard a card: This creature gains indestructible until end of turn. Tap it.

Creature β Elephant Warrior
Vigilance Whenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchantment
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Creature β Moonfolk Samurai
Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)
Creature β Moonfolk Samurai
Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)

Instant
White creatures you control get +2/+2 until end of turn.

Creature β Horse Mount
Ward {2} Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. Saddle 4

Artifact Creature β Robot Artificer
Flying This creature gets +1/+0 for each artifact you control.

Legendary Enchantment β Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Artifact
When this artifact enters, draw a card. {2}, {T}, Sacrifice this artifact: Add two mana of different colors.

Land
{T}: Add {C}. {1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters with an additional +1/+1 counter on it.

Creature β Tiefling Rogue Assassin
Deathtouch When this creature dies, if it wasn't blocking, draw a card.

Creature β Orc Rogue
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Cunning Action β {3}{U}: This creature can't be blocked this turn.

Enchantment β Aura
Enchant creature Whenever enchanted creature deals damage, this Aura deals that much damage to that creature.

Creature β Phyrexian Horror
When this creature enters or dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature β Phyrexian Horror
Flying Whenever you draw your second card each turn, put a +1/+1 counter on this creature. When this creature dies, return another target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.

Creature β Zombie Fish
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Creature β Bat
Flying, first strike, haste

Legendary Creature β Human Monk Ally
When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control.

Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.

Sorcery
This spell costs {2} less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.

Creature β Skeleton Pirate
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid β When this creature enters, if you attacked this turn, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.

Instant
({R/P} can be paid with either {R} or 2 life.) Gut Shot deals 1 damage to any target.

Enchantment
Whenever a nontoken creature you control dies, put a slime counter on this enchantment, then create a green Ooze creature token with "This token's power and toughness are each equal to the number of slime counters on Gutter Grime."

Legendary Creature β Goblin Shaman
Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.) Choose a Background (You can have a Background as a second commander.)

Creature β Vampire Rogue
As long as an opponent has 10 or less life, this creature gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Sorcery
Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." Flashback {6}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Human Soldier
Whenever this creature and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.

Creature β Snake
This creature enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.)
Legendary Creature β Merfolk Scout
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.

Legendary Creature β Human Ranger
Reach (This creature can block creatures with flying.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.

Legendary Creature β Human Archer Ranger
Reach Whenever another creature you control enters, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.)

Creature β Lizard Shaman
Haste {1}{R}, {T}: Target creature can't block this turn.

Legendary Land
{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.

Land
{T}: Add {C}. {1}, {T}: Add one mana of any color. {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.

Legendary Artifact
As Hall of Triumph enters, choose a color. Creatures you control of the chosen color get +1/+1.