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8950
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Artifact
{T}: Add one mana of any color in your commander's color identity.

Instant
Target creature gets -4/-0 until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Artifact Creature β Bird
Flying When this creature enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Instant
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.

Artifact Creature β Soldier
{T}, Remove X +1/+1 counters from this creature: It deals X damage to target attacking or blocking creature. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Artifact Creature β Cat
Lifelink Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Artifact Creature β Assembly-Worker
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Artifact Creature β Cat Soldier
First strike When this creature enters, put a +1/+1 counter on each other artifact creature you control. Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Artifact Creature β Cat
Modular 4 (This creature enters with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Riot (This creature enters with your choice of an additional +1/+1 counter or haste.)

Artifact Creature β Insect
Flying Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Artifact Creature β Dog
Menace Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on this creature.

Artifact Creature β Dragon
Flying {R}: This creature gets +1/+0 until end of turn. Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Artifact Creature β Construct
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature β Human Wizard
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Artifact
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Creature β Angel
Flying As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as this creature is attacking, creatures can't block unless their controller pays {1} for each of those creatures.

Creature β Angel
Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.) Flying, lifelink When this creature enters, if it was kicked, it deals 2 damage to any target. When this creature enters, if it was kicked twice, it deals 2 damage to any target.

Legendary Creature β Turtle Shaman
As long as Archelos is tapped, other permanents enter tapped. As long as Archelos is untapped, other permanents enter untapped.

Enchantment Creature β Human Warrior
Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample.

Enchantment Creature β Human Soldier
Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.

Enchantment Creature β Boar
Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.

Enchantment Creature β Gorgon
Creatures you control have deathtouch. Creatures your opponents control lose deathtouch and can't have or gain deathtouch.

Enchantment Creature β Human Wizard
Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.

Creature β Demon
Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.

Creature β Demon
Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Demon
Flying When this creature enters, creatures your opponents control get -2/-2 until end of turn. Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature β Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.

Creature β Zombie Cleric
Whenever this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Creature β Leviathan
Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.

Creature β Halfling Cleric
Flash Whenever an opponent searches their library, you gain 1 life and draw a card.

Creature β Human Wizard
Magecraft β Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature β Human Wizard
Magecraft β Whenever you cast or copy an instant or sorcery spell, draw a card.

Creature β Giant Wizard
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, draw a card.

Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing.

Creature β Archon
Flying Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

Creature β Archon
Flying Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.

Creature β Archon
Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.

Creature β Archon
Flying, vigilance, trample As this creature enters, choose artifact, enchantment, instant, sorcery, or planeswalker. Players can't cast spells of the chosen type.

Land
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Artifact
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) This artifact enters tapped. {T}: Add {C}{C}{C}.

Artifact β Equipment
Equipped creature has "{1}: This creature deals 1 damage to target creature that's blocking it." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Snow Artifact
({S} can be paid with one mana from a snow source.) When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.

Creature β Human Cleric Archer
Reach, lifelink Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each other creature you control without a +1/+1 counter on it has outlast {G/W}.

Legendary Creature β Kor Scout
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)

Creature β Human Shaman
When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Legendary Creature β God Warrior Villain
Ares attacks each combat if able. Whenever an attacking creature you control dies, return that card to its owner's hand.

Artifact Creature β Phyrexian Masticore
First strike, protection from multicolored At the beginning of your upkeep, sacrifice this creature unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card.

Legendary Creature β Sphinx Wizard
Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Legendary Planeswalker β Arlinn
Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it. β2: Create a 2/2 green Wolf creature token.

Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.

Creature β Dinosaur
Vigilance (Attacking doesn't cause this creature to tap.) Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.

Artifact Creature β Equipment Beast
Ward {2} (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equipped creature gets +2/+1 and has ward {2}. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Artifact
{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

Creature β Elf Artificer
When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.

Creature β Armadillo
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {3}{W}: This creature gets +X/+0 until end of turn, where X is its toughness.

Creature β Phyrexian Beast
This creature gets +3/+0 as long as it has three or more oil counters on it. {T}: Add one mana of any color. Whenever this creature becomes tapped, exile target card from a graveyard and put an oil counter on this creature.

Instant
Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)