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Artifact Creature β Myr Knight
{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.

Creature β Dryad Knight
When this creature enters, choose one β β’ Put two +1/+1 counters on this creature. β’ Destroy target artifact or enchantment. β’ You gain 4 life.

Creature β Human Knight
First strike If you would gain life, you gain that much life plus 1 instead. {1}{W}: This creature gets +1/+1 until end of turn.

Creature β Human Knight
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.

Creature β Human Knight
Menace (This creature can't be blocked except by two or more creatures.) Your opponents can't gain life. {1}{B}: This creature gets +1/+1 until end of turn.

Creature β Human Knight
First strike (This creature deals combat damage before creatures without first strike.) Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) This creature gets +1/+0 as long as any player controls a black permanent.

Creature β Vampire Knight
{2}{B}: This creature gets +3/+3 and gains deathtouch until end of turn. At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)

Creature β Human Knight

Creature β Human Knight
Dinosaur spells you cast cost {2} less to cast.

Creature β Human Knight
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Creature β Human Knight
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

Sorcery
Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.
Sorcery
Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.

Creature β Fox Spirit
Vigilance Whenever you draw your second card each turn, put a +1/+1 counter on this creature. When this creature dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature β Kobold

Legendary Creature β Spirit
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)
Legendary Creature β Spirit
Reach Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)

Legendary Creature β Spirit
Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Sorcery β Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Legendary Creature β Shapeshifter Spirit
When Koh enters, exile up to one other target creature. Whenever another nontoken creature dies, you may exile it. Pay 1 life: Choose a creature card exiled with Koh. Koh has all activated and triggered abilities of the last chosen card.
Legendary Creature β Shapeshifter Spirit
When Koh enters, exile up to one other target creature. Whenever another nontoken creature dies, you may exile it. Pay 1 life: Choose a creature card exiled with Koh. Koh has all activated and triggered abilities of the last chosen card.

Legendary Creature β Dragon Spirit
Flying When Kokusho dies, each opponent loses 5 life. You gain life equal to the life lost this way.

Legendary Creature β Dragon
Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature β Dwarf Warrior
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1.

Legendary Creature β Serpent
This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one β β’ Tap target permanent. Its activated abilities can't be activated this turn. β’ Koma gains indestructible until end of turn.
Legendary Creature β Serpent
This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one β β’ Tap target permanent. Its activated abilities can't be activated this turn. β’ Koma gains indestructible until end of turn.
Legendary Creature β Beast Survivor
Survival β At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.

Creature β Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, this creature gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)

Legendary Creature β Merfolk Wizard
Spells your opponents cast that target a Merfolk you control cost {2} more to cast. Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.

Creature β Kor Warrior
Double strike Equipped Warriors you control have double strike.

Creature β Kor Scout
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Creature β Kor Cleric
Whenever this creature or another creature you control enters, you gain 1 life.

Creature β Kor Soldier
Protection from red Whenever a player casts a red spell, you may gain 1 life.

Legendary Creature β Dragon Bard
You may look at the top card of your library any time. You may cast Dragon spells from the top of your library.
Legendary Creature β Dragon Bard
You may look at the top card of your library any time. You may cast Dragon spells from the top of your library.

Artifact
All Swamps are 1/1 black creatures that are still lands.

Creature β Kor Soldier
When this creature enters, you may attach target Equipment you control to target creature you control.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") III β Exile the top three cards of target opponent's library. You may play those cards this turn.
Legendary Planeswalker β Koth
+2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle. β3: Koth deals damage to target creature equal to the number of Mountains you control. β7: You get an emblem with "Whenever a Mountain you control enters, this emblem deals 4 damage to any target."

Legendary Creature β Demon
Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

Legendary Creature β Zombie Warrior
Indestructible Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.

Legendary Creature β Moonfolk Pilot
Vehicles you control have crew 2. At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.

Legendary Creature β Human Ninja
When Kotose enters, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.

Legendary Creature β Mutant Ninja Bird
Flying When Koya enters, exile up to one other target creature. At the beginning of the next end step, you may pay {3}{B}. If you don't, return that card to the battlefield under its owner's control.

Creature β Eldrazi
{T}: Add {C}{C}.

Creature β Eldrazi
{C}: Target creature can't block this creature this turn. ({C} represents colorless mana.)

Instant
Devoid (This card has no color.) Kozilek's Return deals 2 damage to each creature. Whenever you cast an Eldrazi creature spell with mana value 7 or greater, you may exile this card from your graveyard. If you do, this card deals 5 damage to each creature.

Legendary Creature β Eldrazi
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X.


Creature β Kraken
Creatures with power less than the number of Islands you control can't block this creature.

Creature β Insect Warrior
Reach Undergrowth β When this creature enters, choose up to one target creature you don't control with flying. This creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have this creature fight that creature.
Creature β Insect Assassin
Reach When this creature enters, destroy target token an opponent controls.
Legendary Creature β Zombie Horror
Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.)
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature. II β Target creature you control gets +2/+2 until end of turn. III β Return target creature card from your graveyard to your hand.

Legendary Creature β Goblin Warrior
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.