1431 Railroad Ave, Bellingham, WA, 98225
Cards Tracked
8915
In Stock
8915
Rating
—
Inventory last scanned: 6/23/2026, 6:06:21 PM
Instant
As an additional cost to cast this spell, discard a card. Draw two cards. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
Artifact
{T}: Add {R}{R}. At the beginning of each player's upkeep, that player may put a doom counter on this artifact or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice this artifact. When you do, it deals 6 damage to each creature.
Land
This land enters tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, this land becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
Sorcery
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
Creature — Elemental Serpent
Haste Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery — Arcane
Lava Spike deals 3 damage to target player or planeswalker.
Legendary Creature — Human Soldier
Protection from red When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Legendary Creature — Shapeshifter
When Lazav enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {X}: Lazav becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.
Creature — Zombie Wizard
Whenever you discard a card, you may pay {1}. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature — Zombie Beast
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature — Zombie Sliver
Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.) Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)
Artifact Creature — Myr
{T}: Add {B}.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever you attack, put a +1/+1 counter on target attacking creature. {2}{W}: Level 2 Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life. {3}{W}: Level 3 Whenever you cast a spell, put a +1/+1 counter on each creature you control.
Legendary Creature — Gamma Scientist Villain
If a creature you control would connive, instead you draw a card, then that creature connives. At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Artifact — Clue Equipment
Equipped creature gets +2/+0. Whenever equipped creature dies, each opponent loses 1 life. {2}, Sacrifice this Equipment: Draw a card. Equip {2}
Creature — Elf Druid
Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.
Creature — Elemental Druid
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
Instant
Target creature gains flying until end of turn. Draw a card.
Instant
Target player shuffles their graveyard into their library. Draw a card.
Artifact — Equipment
Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn.
Creature — Beast
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill three cards, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") II — Put a +1/+1 counter on each of up to two target creatures you control. III — Draw a card if there's a creature or Lesson card in your graveyard.
Creature — Human Warlock
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature.
Creature — Bird Advisor
Flying Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Artifact Creature — Equipment Leech
Lifelink Equipped creature has lifelink. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Land — Swamp
({T}: Add {B}.) This land enters tapped. {B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents.
Legendary Creature — Human Warrior
Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela. Doctor's companion (You can have two commanders if the other is the Doctor.)
Creature — Vampire
Flying {2}{B}{B}, Exile this card from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying.
Sorcery
Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)
Creature — Goblin Soldier
Haste Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
Sorcery
Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.
Creature — Vampire Soldier
{1}, Sacrifice another creature: This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Legendary Creature — Elf Archer
Reach Whenever you scry, if Legolas is tapped, you may untap it. Do this only once each turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
Legendary Creature — Elf Archer
Reach Whenever you cast a spell that targets Legolas, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
Legendary Creature — Mutant Ninja Turtle
Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Leonardo gets +1/+0 for each other creature you control.
Creature — Cat Cleric
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Creature — Cat Cleric
Whenever an artifact enters, you may gain 1 life.
Creature — Cat Warrior
When this creature dies, exile target card from an opponent's graveyard.
Creature — Cat Cleric
When this creature enters, you may exile target artifact or enchantment. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Cat Knight
Flying
Creature — Cat Soldier
Whenever this creature attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
Legendary Creature — Elemental Cat
Flying, vigilance Whenever Leori deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.
Sorcery
As an additional cost to cast this spell, sacrifice a creature or sacrifice a modified creature. (Equipment, Auras you control, and counters are modifications.) Destroy target creature or planeswalker. If the modified creature was sacrificed, draw a card.
Artifact
{T}: Add one mana of any color. {2}, {T}, Sacrifice this artifact: Draw a card.
Artifact
Flying Whenever you cast a noncreature spell, put a +1/+1 counter on this artifact. {2}: This artifact becomes a 1/1 Construct artifact creature until end of turn.
Enchantment
Flash Domain — This spell costs {1} less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional {G}. {6}{G}{G}: Put a +1/+1 counter on each creature you control.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, this enchantment deals 2 damage to that player.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay {1}. If you do, this enchantment deals 1 damage to target player or planeswalker.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.